PROJ SOUND: Difference between revisions

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'''defineprojectile''' <tilenum> '''PROJ_SOUND''' <fire sound>
#REDIRECT [[defineprojectile]]
 
PROJ_SOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile is fired. For bullet projectiles this is the [[sound]] played on impact.
 
Where <fire sound> is the name of the [[sound]] you wish to play.
 
[[Category:Projectile_structure_members]]

Latest revision as of 10:56, 21 February 2020

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