Pals time: Difference between revisions

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pals_time is defaulted to zero when the player starts, or when a level is loaded. It is set to the first parameter for the command pal from pals[0-2] are set to the next three parameters. It is a count-down timer. It is also set internally when the player takes damage.
Member of the [[player]] struct; pals_time is defaulted to zero when the player starts, or when a level is loaded. It is set to the first parameter for the command pal from pals[0-2] are set to the next three parameters. It is a count-down timer. It is also set internally when the player takes damage.

Revision as of 16:59, 7 September 2005

Member of the player struct; pals_time is defaulted to zero when the player starts, or when a level is loaded. It is set to the first parameter for the command pal from pals[0-2] are set to the next three parameters. It is a count-down timer. It is also set internally when the player takes damage.