Pause on: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
 
mNo edit summary
Line 1: Line 1:
The pause_on member of the userdef struct is set to 1 when the game is paused, otherwise it is 0.
The pause_on member of the userdef struct is set to 1 when the game is paused, 2 when the game is paused while shift is held, and 0 when the game is not paused.  The "GAME PAUSED" message is not displayed when ud.pause_on has a value of 2.


[[Category:Userdef structure members]]
[[Category:Userdef structure members]]

Revision as of 21:40, 3 August 2006

The pause_on member of the userdef struct is set to 1 when the game is paused, 2 when the game is paused while shift is held, and 0 when the game is not paused. The "GAME PAUSED" message is not displayed when ud.pause_on has a value of 2.