Polymer: Difference between revisions
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Polymer's source code can be found under the BUILD license here: http://svn.eduke32.com/eduke32/polymer/eduke32/build/ | Polymer's source code can be found under the BUILD license here: http://svn.eduke32.com/eduke32/polymer/eduke32/build/ | ||
See [[rendmode]]. | See [[rendmode]] and [[Polymer Deficiencies]]. | ||
[[Category:EDuke32 project information]] | [[Category:EDuke32 project information]] |
Latest revision as of 21:13, 11 January 2014
Polymer is a modern OpenGL renderer written by Plagman utilizing modern shaders and demanding a lot of CPU/GPU power for high performance. Polymer supports modern diffuse/normal/parallax/specular/height mapping and dynamic lighting.
Polymer supersedes Polymost.
Screenshots can be found at the EDuke32 homepage.
Polymer's source code can be found under the BUILD license here: http://svn.eduke32.com/eduke32/polymer/eduke32/build/
See rendmode and Polymer Deficiencies.