Prevent fall damage or falling death

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Revision as of 23:45, 15 October 2007 by LordMisfit (talk | contribs) (minor fix based on extensive testing)
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The following code can be used to prevent the player from either receiving fall damage, or from hitting 'terminal velocity', which results in death upon hitting the ground.

You'll need a single gamevar to hold the value of falling_counter.

gamevar fallcounter 0 1

Inside the APLAYER actor, use the following code to restrict the falling counter to prevent falling deaths:

getplayer[THISACTOR].falling_counter fallcounter
ifvarg fallcounter 60
{
  setvar fallcounter 60 // any value under 62 is non-fatal
  setplayer[THISACTOR].falling_counter fallcounter
}

To prevent ANY fall damage to the player, change it to the following

getplayer[THISACTOR].falling_counter fallcounter
ifvarg fallcounter 7
{
  setvar fallcounter 7 // any value under 9 does no damage
  setplayer[THISACTOR].falling_counter fallcounter
}