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The 'SuperVar'!!
The '''RETURN''' gamevar returns different values depending of the situation. Used mostly for [[events]].


This variable is constantly used to 'return' important values, such as those in [[event]]s.
The '''return #''' userdef structure is an extension of the '''RETURN''' gamevar. If '''#''' equals zero, the value will be the same as RETURN.


EXAMPLE:
Not to be confused with the [[return]] command.


onevent GETLOADTILE
== Examples ==
 
setvar RETURN <value>


EXAMPLE:
<pre>
onevent EVENT_GETLOADTILE
    setvar RETURN <value>
endevent
endevent
</pre>


In this case, RETURN "return"s the load screen background number into the var RETURN, setting it to something else changes it, changing the background for the loading screen.


In this case, RETURN, well, 'return's the load screen background number into the var RETURN, setting it to something else changes it, changing the background for the loading screen.
EXAMPLE 2:
<pre>
onevent EVENT_FIRE
    setvar RETURN -1
endevent
</pre>


EXAMPLE 2:
In this case, setting RETURN to -1 cancels EVENT_FIRE, causing the player to no longer be able to use a weapon.


EXAMPLE 3:
<pre>
espawn LIZTROOP
espawn LIZTROOP
setactor[RETURN].pal 21
setactor[RETURN].pal 21
setactor[RETURN].extra 400
</pre>


setactor[RETURN].extra 400
In this case, RETURN will allow you to spawn an Assault Captain [LIZTROOP, Pal 21] with 400 health instead of 60 health.




In this case, RETURN will allow you to spawn an Assault Captain [LIZTROOP, Pal 21] with 400 health instead of 60 health.
[[Category:Pre-defined gamevars]]

Latest revision as of 01:32, 20 February 2020

The RETURN gamevar returns different values depending of the situation. Used mostly for events.

The return # userdef structure is an extension of the RETURN gamevar. If # equals zero, the value will be the same as RETURN.

Not to be confused with the return command.

Examples

EXAMPLE:

onevent EVENT_GETLOADTILE
    setvar RETURN <value>
endevent

In this case, RETURN "return"s the load screen background number into the var RETURN, setting it to something else changes it, changing the background for the loading screen.

EXAMPLE 2:

onevent EVENT_FIRE
    setvar RETURN -1
endevent

In this case, setting RETURN to -1 cancels EVENT_FIRE, causing the player to no longer be able to use a weapon.

EXAMPLE 3:

espawn LIZTROOP
setactor[RETURN].pal 21
setactor[RETURN].extra 400

In this case, RETURN will allow you to spawn an Assault Captain [LIZTROOP, Pal 21] with 400 health instead of 60 health.