SE0: Difference between revisions

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       Used to rotate a sector around a pivot point.
       Used to rotate a sector around a pivot point.


       Hitag: Set equal to Hitag of [[SE 1]] as pivot point for sector.
       Hitag: Set equal to Hitag of [[SE1]] as pivot point for sector.
       Sector Lotag: none
       Sector Lotag: none
       Angle: up = Rotate all points around [[SE 1]]
       Angle: up = Rotate all points around [[SE1]]
             down = Rotate sector around [[SE 1]]
             down = Rotate sector around [[SE1]]
       Shade: none
       Shade: none
       Palette: none
       Palette: none
       Comment: If Relative alignment is set on the floor (the R key), then all
       Comment: If Relative alignment is set on the floor (the R key), then all
               sprites and actors on the floor will rotate with the sector.
               sprites and actors on the floor will rotate with the sector.

Revision as of 07:55, 10 April 2009

SE 0: Rotate Sector

     Used to rotate a sector around a pivot point.
     Hitag: Set equal to Hitag of SE1 as pivot point for sector.
     Sector Lotag: none
     Angle: up = Rotate all points around SE1
            down = Rotate sector around SE1
     Shade: none
     Palette: none
     Comment: If Relative alignment is set on the floor (the R key), then all
              sprites and actors on the floor will rotate with the sector.