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SE 0: Rotate Sector
Used to rotate a sector around a pivot point.
Hitag: Set equal to Hitag of SE 1 as pivot point for sector. Sector Lotag: none Angle: up = Rotate all points around SE 1 down = Rotate sector around SE 1 Shade: none Palette: none Comment: If Relative alignment is set on the floor (the R key), then all sprites and actors on the floor will rotate with the sector.