Scuba on: Difference between revisions

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Edited since you can walk from an underwater sector (1) to a regular one without touching water surface sectors (2).
 
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scuba_on is set to one when the player is underwater and there is scuba air left (scuba_amount) It is set to zero when the scuba is on and the scuba_amount is decremented to zero. It is also reset to zero when not underwater ([[sector.lotag]] == 2)
scuba_on is set to one when the player is underwater and there is scuba air left (scuba_amount) It is set to zero when the scuba is on and the scuba_amount is decremented to zero. It is also reset to zero when not underwater (when the [[sector]]'s [[lotag]] != 1)
 
[[Category:Player structure members]]

Latest revision as of 11:33, 2 June 2014

scuba_on is set to one when the player is underwater and there is scuba air left (scuba_amount) It is set to zero when the scuba is on and the scuba_amount is decremented to zero. It is also reset to zero when not underwater (when the sector's lotag != 1)