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The actor/wall-in-question's shade. Shade is available for the sprite structure and wall structure. Legal values are between -127 and 128 with 0 being default brightness and negative/lower values being brighter.

Note: Negative values don't appear obviously brighter but instead cause the actor/wall to be less affected by changes in visibility.

Related structure members include floorshade and ceilingshade.

See also spriteshadow and spritenoshade.