Shadefactor (DEF)

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Revision as of 03:26, 21 February 2020 by Fox (talk | contribs) (Fox moved page Shadefactor (def) to Shadefactor (DEF))
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shadefactor <value>

Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black.

The shadefactor is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30.