Sleeptime: Difference between revisions

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sleeptime <count>
sleeptime <count>


Puts [[actor]] to "sleep" for <count>, at which point the actor is activated againSee [[count]] for an explanation of counts.
Changes [[actor]] "sleep" counter to <count>.  The actor's "sleep" counter is incremented once per tic if the player is less than 30000 units awayThe actor is put back to "sleep" once the counter reaches a certain point and the player is a certain distance away.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 02:13, 27 October 2006

sleeptime <count>

Changes actor "sleep" counter to <count>. The actor's "sleep" counter is incremented once per tic if the player is less than 30000 units away. The actor is put back to "sleep" once the counter reaches a certain point and the player is a certain distance away.