Spawn: Difference between revisions

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spawn <actor>
spawn <tilenum>


Adds [[actor]] <actor> to the current map, at the position of the [[actor]] that spawned it. See also [[espawn]], [[qspawn]], and [[eqspawn]].
Adds [[actor]] <tilenum> to the current map, at the position of the [[actor]] that spawned it. <tilenum> can also be a [[define|defined]] value. See also [[espawn]], [[qspawn]], and [[eqspawn]].


When not used in the specific command sense, spawning is the act of placing a new [[sprite]] into the running game.
When not used in the specific command sense, spawning is the act of placing a new [[sprite]] into the running game.

Revision as of 14:42, 28 September 2006

spawn <tilenum>

Adds actor <tilenum> to the current map, at the position of the actor that spawned it. <tilenum> can also be a defined value. See also espawn, qspawn, and eqspawn.

When not used in the specific command sense, spawning is the act of placing a new sprite into the running game.