Spawn: Difference between revisions

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merge the spawn family
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'''spawn''' <tilenum>
'''spawn''' <[[tile number]]><br>
<!--'''spawnvar''' <[[tile number]]><br>-->
'''espawn''' <[[tile number]]><br>
'''espawnvar''' <[[tile number]]><br>
'''qspawn''' <[[tile number]]><br>
'''qspawnvar''' <[[tile number]]><br>
'''eqspawn''' <[[tile number]]><br>
'''eqspawnvar''' <[[tile number]]>


Adds [[actor]] <tilenum> to the current map, at the position of the [[actor]] that spawned it. <tilenum> can also be a [[define|defined]] value. See [[espawn]], [[qspawn]], [[eqspawn]], [[espawnvar]], [[qspawnvar]], and [[eqspawnvar]]. <!--[[spawnvar]]-->
When not used in the specific command sense, spawning is the act of placing a new [[sprite]] into the running game.


When not used in the specific command sense, spawning is the act of placing a new [[sprite]] into the running game.
The spawn commands add [[actor]] <[[tile number]]> to the current map, at the position of the [[actor]] that spawned it.
 
Commands with an "e" prefix set the [[gamevar]] [[RETURN]] to spawned [[actor]]'s [[sprite id]].
 
Commands with a "q" prefix insert the spawned sprite into the [[decal deletion queue]], like the command [[insertspriteq]].
 
Commands with a "var" suffix take [[gamevar]]s rather than constants or [[define]]d labels for their inputs.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 19:01, 24 February 2011

spawn <tile number>
espawn <tile number>
espawnvar <tile number>
qspawn <tile number>
qspawnvar <tile number>
eqspawn <tile number>
eqspawnvar <tile number>

When not used in the specific command sense, spawning is the act of placing a new sprite into the running game.

The spawn commands add actor <tile number> to the current map, at the position of the actor that spawned it.

Commands with an "e" prefix set the gamevar RETURN to spawned actor's sprite id.

Commands with a "q" prefix insert the spawned sprite into the decal deletion queue, like the command insertspriteq.

Commands with a "var" suffix take gamevars rather than constants or defined labels for their inputs.