Spawn: Difference between revisions

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spawn <tilenum>
'''spawn''' <tilenum>


Adds [[actor]] <tilenum> to the current map, at the position of the [[actor]] that spawned it. <tilenum> can also be a [[define|defined]] value. See [[espawn]], [[qspawn]], [[eqspawn]], [[espawnvar]], [[qspawnvar]], and [[eqspawnvar]]. <!--[[spawnvar]]-->
Adds [[actor]] <tilenum> to the current map, at the position of the [[actor]] that spawned it. <tilenum> can also be a [[define|defined]] value. See [[espawn]], [[qspawn]], [[eqspawn]], [[espawnvar]], [[qspawnvar]], and [[eqspawnvar]]. <!--[[spawnvar]]-->

Revision as of 13:31, 4 May 2009

spawn <tilenum>

Adds actor <tilenum> to the current map, at the position of the actor that spawned it. <tilenum> can also be a defined value. See espawn, qspawn, eqspawn, espawnvar, qspawnvar, and eqspawnvar.

When not used in the specific command sense, spawning is the act of placing a new sprite into the running game.