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Showing below up to 500 results in range #1 to #500.
- Current events (20:47, 22 December 2004)
- Actorsqu (16:29, 24 September 2005)
- Boot amount (16:30, 24 September 2005)
- Buttonpalette (16:30, 24 September 2005)
- Cheat phase (16:30, 24 September 2005)
- Customexitsound (16:31, 24 September 2005)
- Exitx (16:31, 24 September 2005)
- Exity (16:32, 24 September 2005)
- Ftq (16:33, 24 September 2005)
- Hard landing (16:34, 24 September 2005)
- Hbomb on (16:34, 24 September 2005)
- Heat amount (16:34, 24 September 2005)
- Heat on (16:35, 24 September 2005)
- Holoduke amount (16:35, 24 September 2005)
- Holster weapon (16:35, 24 September 2005)
- Hurt delay (16:35, 24 September 2005)
- Interface toggle flag (16:36, 24 September 2005)
- Invdisptime (16:36, 24 September 2005)
- Jetpack amount (16:36, 24 September 2005)
- Jumping toggle (16:36, 24 September 2005)
- Knuckle incs (16:37, 24 September 2005)
- Lastrandomspot (16:38, 24 September 2005)
- Max actors killed (16:39, 24 September 2005)
- Oang (16:40, 24 September 2005)
- Ohoriz (16:40, 24 September 2005)
- Ohorizoff (16:40, 24 September 2005)
- On ground (16:40, 24 September 2005)
- On warping sector (16:41, 24 September 2005)
- Over shoulder on (16:41, 24 September 2005)
- Randomflamex (16:46, 24 September 2005)
- Refresh inventory (16:46, 24 September 2005)
- Scuba amount (16:47, 24 September 2005)
- Secret rooms (16:48, 24 September 2005)
- Shield amount (16:48, 24 September 2005)
- Tipincs (16:49, 24 September 2005)
- Toggle key flag (16:49, 24 September 2005)
- Weapon pos (16:50, 24 September 2005)
- Weapon sway (16:50, 24 September 2005)
- Sbs (22:52, 24 September 2005)
- Point (19:03, 31 January 2006)
- Gs (21:51, 17 May 2006)
- Looking arc (21:52, 17 May 2006)
- Screenpeek (21:54, 17 May 2006)
- God (19:02, 3 August 2006)
- Lockout (19:05, 3 August 2006)
- Reloading (07:24, 5 September 2006)
- X (06:57, 7 September 2006)
- One eighty count (09:26, 7 September 2006)
- Bobposy (09:40, 7 September 2006)
- Bobposx (10:32, 7 September 2006)
- Posx (10:35, 7 September 2006)
- Posy (10:35, 7 September 2006)
- Posz (10:36, 7 September 2006)
- Oposz (10:37, 7 September 2006)
- Oposx (10:38, 7 September 2006)
- Oposy (10:38, 7 September 2006)
- Max secret rooms (01:34, 8 September 2006)
- I (01:46, 8 September 2006)
- Crack time (01:58, 8 September 2006)
- Firstaid amount (02:01, 8 September 2006)
- Footprintshade (02:05, 8 September 2006)
- Footprintcount (02:10, 8 September 2006)
- Footprintpal (02:14, 8 September 2006)
- Posxv (04:16, 8 September 2006)
- Posyv (04:17, 8 September 2006)
- Wackedbyactor (04:20, 8 September 2006)
- Holoduke on (08:40, 8 September 2006)
- Pyoff (08:47, 8 September 2006)
- Access incs (08:59, 8 September 2006)
- Access spritenum (09:02, 8 September 2006)
- Access wallnum (09:04, 8 September 2006)
- Actors killed (09:05, 8 September 2006)
- Angvel (09:14, 8 September 2006)
- Bobcounter (09:14, 8 September 2006)
- Keyboard setup (07:52, 9 September 2006)
- Player setup (07:52, 9 September 2006)
- Htpicnum (19:13, 9 September 2006)
- Auto Closing Doors (17:59, 10 September 2006)
- Doom Type Doors (17:59, 10 September 2006)
- Revolving Doors (18:00, 10 September 2006)
- Star Trek Doors (18:01, 10 September 2006)
- Teeth Doors (18:06, 10 September 2006)
- Pause on (22:30, 14 September 2006)
- Airleft (19:05, 18 September 2006)
- Showallmap (18:05, 19 September 2006)
- Make one actor face another (12:12, 24 September 2006)
- Value controlled rain code (12:14, 24 September 2006)
- Htfloorz (18:29, 2 October 2006)
- Htceilingz (18:30, 2 October 2006)
- Weapon ang (17:49, 5 October 2006)
- Y (18:02, 5 October 2006)
- Spritecol (21:47, 6 November 2006)
- Joystick setup (13:30, 16 November 2006)
- Knee incs (12:25, 2 February 2007)
- Make Nightvision light rooms (22:38, 15 April 2007)
- Shadows (08:50, 6 May 2007)
- Detail (08:53, 6 May 2007)
- Drawweapon (07:29, 22 May 2007)
- Point2 (00:23, 5 June 2007)
- Team (00:38, 13 June 2007)
- Executions (17:34, 15 July 2007)
- Ffire (17:38, 15 July 2007)
- Palookup (15:39, 21 July 2007)
- Eog (15:40, 8 August 2007)
- Horz (15:04, 24 August 2007)
- Fvel (15:32, 24 August 2007)
- Svel (15:33, 24 August 2007)
- Fta (12:20, 2 September 2007)
- How to Make a Working Keypad (07:07, 23 September 2007)
- Prevent fall damage or falling death (17:03, 16 October 2007)
- Install...configuration (07:00, 29 February 2008)
- Changelog (14:18, 24 March 2008)
- Zoom (13:52, 20 April 2008)
- GRENADE LIFETIME (02:16, 21 April 2008)
- STICKYBOMB LIFETIME (02:16, 21 April 2008)
- TRIPBOMB CONTROL (02:16, 21 April 2008)
- ZRANGE (02:17, 21 April 2008)
- ANGRANGE (02:18, 21 April 2008)
- RESPAWN MONSTERS (02:19, 21 April 2008)
- RESPAWN ITEMS (02:19, 21 April 2008)
- MONSTERS OFF (02:19, 21 April 2008)
- MARKER (02:20, 21 April 2008)
- WEAPONx CLIP (02:22, 21 April 2008)
- WEAPONx FIREDELAY (02:22, 21 April 2008)
- WEAPONx SHOOTS (02:23, 21 April 2008)
- WEAPONx SPAWNTIME (02:23, 21 April 2008)
- WEAPONx SHOTSPERBURST (02:24, 21 April 2008)
- WEAPONx INITIALSOUND (02:24, 21 April 2008)
- WEAPONx FIRESOUND (02:24, 21 April 2008)
- FFIRE (02:30, 21 April 2008)
- Opyoff (02:39, 21 April 2008)
- Max player health (02:49, 21 April 2008)
- Auto aim (02:54, 21 April 2008)
- EXPLOSION2 (08:41, 21 April 2008)
- THISACTOR (14:06, 21 April 2008)
- Nextwall (13:35, 17 May 2008)
- Nextsector (13:36, 17 May 2008)
- Artificial Intelligence 101 (20:11, 26 May 2008)
- Const visibility (09:18, 29 May 2008)
- Levelstats (09:25, 29 May 2008)
- Cameradist (21:25, 7 June 2008)
- How to Make the Screen Tilt While Using Jetpack (19:42, 9 June 2008)
- Transporter hold (20:44, 18 June 2008)
- Checkavailweapon (03:51, 24 July 2008)
- Weapreccnt (01:19, 3 August 2008)
- Weaprecs (01:19, 3 August 2008)
- Select dir (09:46, 3 August 2008)
- Htlastvx (02:45, 15 August 2008)
- Htlastvy (02:45, 15 August 2008)
- Htdispicnum (02:46, 15 August 2008)
- Player par (23:29, 24 August 2008)
- Numsectors (21:49, 25 August 2008)
- NUMSECTORS (11:04, 31 August 2008)
- Unsynchronized events (14:05, 4 September 2008)
- Crosshair (17:47, 8 September 2008)
- How to make a sprint key (02:30, 18 September 2008)
- Crosshairscale (17:52, 28 September 2008)
- How to Make the Player Swim Like Modern FPS (08:29, 27 October 2008)
- Htactorstayput (01:53, 10 November 2008)
- Gun pos (06:36, 21 November 2008)
- 2Dcol legend (20:17, 15 January 2009)
- How to Make Models Pitch (09:51, 21 February 2009)
- !DN3D Informational Suite (06:03, 3 May 2009)
- !README (06:04, 3 May 2009)
- Advanced effects (06:05, 3 May 2009)
- Ae doors a1 (06:06, 3 May 2009)
- Ae doors a2 (06:06, 3 May 2009)
- Ae doors a3 (06:06, 3 May 2009)
- Ae doors b1 (06:07, 3 May 2009)
- Ae doors b2 (06:07, 3 May 2009)
- Ae parallaxing nomap2 (06:07, 3 May 2009)
- Ae sfx a1 (06:08, 3 May 2009)
- Ae sfx a2 (06:08, 3 May 2009)
- Ae sfx a3 (06:08, 3 May 2009)
- Ae sfx a4 (06:09, 3 May 2009)
- Basics (06:09, 3 May 2009)
- Basics playing (06:09, 3 May 2009)
- Basics sectors (06:10, 3 May 2009)
- Basics sprites (06:10, 3 May 2009)
- Basics tags (06:11, 3 May 2009)
- Basics tricks (06:11, 3 May 2009)
- Cactor (11:56, 4 May 2009)
- Changespritesect (11:58, 4 May 2009)
- Changespritestat (11:59, 4 May 2009)
- Clipdist (12:00, 4 May 2009)
- Cos (12:01, 4 May 2009)
- Count (12:01, 4 May 2009)
- Definevolumename (12:06, 4 May 2009)
- Enhanced (12:11, 4 May 2009)
- Getincangle (12:29, 4 May 2009)
- Getpname (12:31, 4 May 2009)
- Gettextureceiling (12:32, 4 May 2009)
- Gettexturefloor (12:33, 4 May 2009)
- Gmaxammo (12:38, 4 May 2009)
- Ifaction (12:40, 4 May 2009)
- Ifactioncount (12:40, 4 May 2009)
- Ifactor (12:41, 4 May 2009)
- Ifactornotstayput (12:41, 4 May 2009)
- Ifai (12:41, 4 May 2009)
- Ifangdiffl (12:41, 4 May 2009)
- Ifawayfromwall (12:41, 4 May 2009)
- Ifbulletnear (12:42, 4 May 2009)
- Ifcansee (12:43, 4 May 2009)
- Ifcanseetarget (12:43, 4 May 2009)
- Ifcanshoottarget (12:44, 4 May 2009)
- Ifdead (12:45, 4 May 2009)
- Ifgapzl (12:45, 4 May 2009)
- Ifhitspace (12:47, 4 May 2009)
- Ifinouterspace (12:48, 4 May 2009)
- Ifinspace (12:49, 4 May 2009)
- Ifinwater (12:49, 4 May 2009)
- Ifmove (12:49, 4 May 2009)
- Ifmultiplayer (12:49, 4 May 2009)
- Ifnosounds (12:50, 4 May 2009)
- Ifnotmoving (12:50, 4 May 2009)
- Ifoutside (12:51, 4 May 2009)
- Ifsound (12:53, 4 May 2009)
- Ifspawnedby (12:54, 4 May 2009)
- Ifspritepal (12:54, 4 May 2009)
- Ifstrength (12:56, 4 May 2009)
- Ifwasweapon (12:59, 4 May 2009)
- Lotsofglass (13:03, 4 May 2009)
- Mail (13:03, 4 May 2009)
- Mikesnd (13:04, 4 May 2009)
- Money (13:05, 4 May 2009)
- Nextspritesect (13:10, 4 May 2009)
- Operate (13:12, 4 May 2009)
- Operatemasterswitches (13:13, 4 May 2009)
- Operatesectors (13:13, 4 May 2009)
- Paper (13:15, 4 May 2009)
- Pkick (13:15, 4 May 2009)
- Precache (13:15, 4 May 2009)
- Prevspritesect (13:16, 4 May 2009)
- Pstomp (13:16, 4 May 2009)
- Qstrcpy (13:19, 4 May 2009)
- Qstrlen (13:19, 4 May 2009)
- Resetactioncount (13:21, 4 May 2009)
- Resetcount (13:21, 4 May 2009)
- Respawnhitag (13:22, 4 May 2009)
- Setsprite (13:26, 4 May 2009)
- Sin (13:29, 4 May 2009)
- Sizeat (13:29, 4 May 2009)
- Sqrt (13:34, 4 May 2009)
- Stopallsounds (13:36, 4 May 2009)
- Strength (13:37, 4 May 2009)
- Tip (13:39, 4 May 2009)
- Tossweapon (13:40, 4 May 2009)
- Sound setup (11:46, 22 June 2009)
- Ifphealthl (12:18, 9 July 2009)
- Wackplayer (02:55, 14 July 2009)
- Getceilzofslope (02:58, 14 July 2009)
- Rapid fire hold (03:12, 14 July 2009)
- Headspritesect (03:16, 14 July 2009)
- On crane (03:26, 14 July 2009)
- WEAPONx WORKSLIKE (13:03, 14 July 2009)
- Noexits (03:58, 16 July 2009)
- Max shield amount (04:09, 16 July 2009)
- Scream voice (16:58, 16 July 2009)
- Random club frame (14:36, 30 July 2009)
- How to Shoot Different Kinds of RPGs (22:05, 31 July 2009)
- How to make a health bar (09:34, 1 August 2009)
- Spritepal (18:00, 26 September 2009)
- Getlastpal (18:01, 26 September 2009)
- Falling counter (01:47, 7 November 2009)
- Fall (01:58, 7 November 2009)
- Htang (02:04, 7 November 2009)
- Savemapstate (02:52, 9 November 2009)
- Steroids amount (03:19, 9 November 2009)
- Canseespr (10:09, 5 December 2009)
- Player skill (01:10, 6 December 2009)
- RESPAWN INVENTORY (18:17, 6 December 2009)
- Ifrespawn (02:40, 10 December 2009)
- Game setup (12:24, 22 December 2009)
- WEAPONx TOTALTIME (12:42, 31 January 2010)
- 3D Realms (18:26, 24 February 2010)
- DOS (18:27, 24 February 2010)
- Textscale (16:19, 2 March 2010)
- EDuke32 map features (15:38, 13 March 2010)
- Htbposx (09:23, 24 March 2010)
- Htbposy (15:27, 24 March 2010)
- Htbposz (15:27, 24 March 2010)
- Jumping counter (01:19, 30 April 2010)
- Ifcount (17:06, 15 May 2010)
- Stopactorsound (22:14, 8 July 2010)
- Scriptsize (10:57, 9 July 2010)
- Guts (09:09, 16 July 2010)
- NUMWALLS (11:51, 21 July 2010)
- Dummyplayersprite (12:44, 26 July 2010)
- Overpicnum (08:13, 4 August 2010)
- Xdim (19:52, 19 September 2010)
- Ydim (19:52, 19 September 2010)
- Zvel (18:37, 11 October 2010)
- Wallnum (19:48, 7 January 2011)
- Jump (19:51, 7 January 2011)
- Time (19:52, 7 January 2011)
- Getcurraddress (19:53, 7 January 2011)
- Inittimer (19:54, 7 January 2011)
- Neartag (20:12, 7 January 2011)
- Quake (20:15, 7 January 2011)
- Operaterespawns (20:16, 7 January 2011)
- COOP (20:52, 7 January 2011)
- M coop (20:53, 7 January 2011)
- Findplayer (21:05, 7 January 2011)
- Cansee (21:25, 18 January 2011)
- Spawn (20:33, 24 February 2011)
- Globalsound (20:37, 24 February 2011)
- Sound (20:39, 24 February 2011)
- Stopsound (20:41, 24 February 2011)
- Getflorzofslope (14:57, 26 February 2011)
- Nextspritestat (18:37, 28 February 2011)
- How to manually reload (09:56, 1 March 2011)
- Prevspritestat (06:52, 2 March 2011)
- Sprite id (17:15, 2 March 2011)
- Return to center (17:15, 2 March 2011)
- Ldist (17:18, 2 March 2011)
- Dist (17:18, 2 March 2011)
- Display bonus screen (17:30, 2 March 2011)
- Fta on (17:31, 2 March 2011)
- Last overhead (17:31, 2 March 2011)
- Show level text (17:33, 2 March 2011)
- Brightness (17:37, 2 March 2011)
- Last quick kick (17:43, 2 March 2011)
- Runspeed (18:00, 2 March 2011)
- Camerax (07:07, 3 March 2011)
- Cameray (07:07, 3 March 2011)
- Cameraz (07:11, 3 March 2011)
- Cameraang (07:17, 3 March 2011)
- Camerasect (07:19, 3 March 2011)
- Cameraclock (07:33, 3 March 2011)
- All M32Script commands for editors (13:06, 9 March 2011)
- Ypanning (06:20, 13 March 2011)
- Floorpicnum (16:27, 19 March 2011)
- Ceilingpicnum (16:27, 19 March 2011)
- Floorypanning (16:32, 19 March 2011)
- Ceilingypanning (16:32, 19 March 2011)
- Ceilingxpanning (16:32, 19 March 2011)
- Floorxpanning (16:32, 19 March 2011)
- Floorpal (16:32, 19 March 2011)
- Floorshade (16:33, 19 March 2011)
- Ceilingshade (16:33, 19 March 2011)
- Ceilingpal (16:33, 19 March 2011)
- Floorz (16:33, 19 March 2011)
- Ceilingz (16:34, 19 March 2011)
- Flash (12:32, 27 March 2011)
- WEAPONx SOUND2SOUND (14:13, 27 March 2011)
- WEAPONx SOUND2TIME (14:14, 27 March 2011)
- Qstrncat (14:28, 27 March 2011)
- Qsubstr (14:39, 27 March 2011)
- Mouse setup (04:31, 9 April 2011)
- Sound pitch (04:30, 8 May 2011)
- Auto run (09:05, 6 June 2011)
- Tickrate (09:10, 6 June 2011)
- Loogcnt (10:43, 6 June 2011)
- Walking snd toggle (15:54, 7 June 2011)
- Mouseflip (18:18, 14 June 2011)
- Mouseaiming (18:22, 14 June 2011)
- Polymer compatibility (15:40, 19 June 2011)
- Includedefault (14:39, 28 June 2011)
- Max ammo amount (08:16, 22 July 2011)
- Looking angSR1 (10:02, 10 August 2011)
- Look ang (14:44, 11 August 2011)
- Qsprintf (21:49, 12 August 2011)
- Ifhitweapon (10:06, 14 August 2011)
- Guniqhudid (00:59, 15 August 2011)
- Whilevarn (12:28, 1 October 2011)
- Ssp (11:16, 6 November 2011)
- Xoffset (08:36, 13 November 2011)
- Yoffset (08:37, 13 November 2011)
- Console (07:20, 20 November 2011)
- Ifpdistg (09:04, 4 December 2011)
- Ifpdistl (09:04, 4 December 2011)
- WEAPONx SPAWN (11:23, 15 December 2011)
- Ammo amount (01:42, 10 January 2012)
- Cross-Platform Modding (13:10, 20 January 2012)
- Environment variables (13:15, 20 January 2012)
- Duke Nukem 3D (18:50, 20 January 2012)
- Sleeptime (01:06, 23 February 2012)
- Httimetosleep (01:07, 23 February 2012)
- M32 script examples (16:32, 27 February 2012)
- Weapon xoffset (13:26, 1 March 2012)
- The TO-DO list for EDuke32 and Mapster32 (15:24, 3 March 2012)
- Horizoff (09:56, 4 March 2012)
- Echo (00:25, 5 March 2012)
- Poszv (11:23, 11 March 2012)
- Mapster32 (09:04, 21 March 2012)
- Mhs (09:39, 21 March 2012)
- Confaq42 (09:42, 21 March 2012)
- Matteus (09:47, 21 March 2012)
- Ken Silverman (09:53, 21 March 2012)
- EDuke (09:57, 21 March 2012)
- JFDuke3D (09:58, 21 March 2012)
- Polymost (10:03, 21 March 2012)
- EDuke32 (10:09, 21 March 2012)
- Yrepeat (12:21, 21 March 2012)
- Displayrand (12:52, 21 March 2012)
- Palette data files (21:17, 29 March 2012)
- Configuration file options (00:41, 31 March 2012)
- Keycard Doors (16:46, 10 April 2012)
- Ceilingslope (10:35, 18 April 2012)
- Floorslope (10:35, 18 April 2012)
- Totalclock (09:32, 19 April 2012)
- Sliding Doors (19:11, 19 April 2012)
- Clipping (10:07, 22 April 2012)
- Jetpack on (10:28, 22 April 2012)
- Door Sounds (13:28, 23 April 2012)
- Video setup (18:01, 7 May 2012)
- Special case (15:42, 10 May 2012)
- Actioncount (12:07, 17 May 2012)
- Ifserver (17:28, 24 May 2012)
- Ifclient (17:29, 24 May 2012)
- Binary switch (19:15, 24 May 2012)
- Ifrnd (13:38, 6 June 2012)
- Setaspect (13:48, 6 June 2012)
- Numsprites (18:46, 26 June 2012)
- Curr weapon (18:05, 8 July 2012)
- Wantweaponfire (18:06, 8 July 2012)
- Enable and fix minibosses (23:37, 8 July 2012)
- Eliminate Shrunk Enemies Attacking Bug (17:30, 14 July 2012)
- Improve The Third Person View with Zoom (18:04, 14 July 2012)
- How to Make Controllable Security Cameras (18:09, 14 July 2012)
- Last weapon (21:22, 20 July 2012)
- Last full weapon (21:23, 20 July 2012)
- Numloogs (09:44, 25 July 2012)
- Tic (12:05, 25 July 2012)
- Lockplayer (12:06, 25 July 2012)
- M recstat (19:23, 27 July 2012)
- WEAPONx RELOADSOUND1 (21:02, 12 August 2012)
- WEAPONx RELOADSOUND2 (21:02, 12 August 2012)
- WEAPONx FLASHCOLOR (21:14, 12 August 2012)
- WEAPONx RELOAD (21:25, 12 August 2012)
- MENU TILE (21:35, 12 August 2012)
- Weaponswitch (21:09, 26 August 2012)
- Runkey mode (11:35, 14 October 2012)
- Tsprpicnum (21:07, 2 November 2012)
- Tsprowner (21:12, 2 November 2012)
- Currentweapon (10:55, 16 November 2012)
- Model rotation (11:27, 16 November 2012)
- Level number (17:10, 23 November 2012)
- Volume number (17:11, 23 November 2012)
- M volume number (17:13, 23 November 2012)
- M level number (17:13, 23 November 2012)
- VOLUME (17:13, 23 November 2012)
- Ifgotweaponce (14:26, 2 December 2012)
- Getarraysize (21:35, 2 December 2012)
- Resizearray (21:36, 2 December 2012)
- Copy (21:36, 2 December 2012)
- Framerate (18:13, 4 January 2013)
- Iffloordistl (10:19, 6 January 2013)
- Ifceilingdistl (10:21, 6 January 2013)
- Breakable Actor (16:47, 7 January 2013)
- Calchypotenuse (17:17, 9 January 2013)
- Dragpoint (17:26, 9 January 2013)
- Nullop (17:57, 9 January 2013)
- Getangletotarget (18:05, 9 January 2013)
- Sectorofwall (01:10, 11 January 2013)
- Highpalookup (13:05, 11 January 2013)
- Smaxammo (14:56, 23 January 2013)
- SE49 (17:46, 1 February 2013)
- How to make a clock (11:58, 15 February 2013)
- Rotatepoint (05:46, 17 February 2013)
- Findnearactor (05:55, 17 February 2013)
- Map (20:05, 19 February 2013)
- Savegamevar (05:47, 17 March 2013)
- Overhead on (15:19, 25 March 2013)
- How to Change the Loading Screen Background (20:19, 25 March 2013)
- WWII GI (10:56, 12 April 2013)
- Shiftvarr (14:56, 12 April 2013)
- Shiftvarl (14:56, 12 April 2013)
- Startlevel (12:18, 18 May 2013)
- Loadmapstate (12:22, 18 May 2013)
- Htmovflag (04:30, 20 May 2013)
- Dynamicsoundremap (02:52, 3 June 2013)
- Shadeto (03:50, 3 June 2013)
- Endofgame (03:55, 3 June 2013)
- Ifplayersl (16:24, 3 June 2013)
- WEAPONx SELECTSOUND (12:58, 8 June 2013)
- Yvel (17:46, 20 June 2013)
- Screensound (06:54, 1 July 2013)
- Mapster32 Map Checking (04:05, 13 August 2013)
- Gamestartup (14:36, 13 August 2013)
- PIPEBOMB CONTROL (19:12, 21 August 2013)
- Readgamevar (04:20, 20 October 2013)
- Dndebug (19:26, 25 October 2013)
- Suggestions for the future (03:03, 1 November 2013)
- Cursectnum (08:24, 16 November 2013)
- EDuke32 Wii (16:33, 18 November 2013)
- JonoF (02:52, 28 November 2013)
- Development Planning (04:32, 28 November 2013)
- E32 Profiles (09:08, 28 November 2013)
- Shade (04:33, 31 December 2013)
- Definelevelname (12:53, 6 January 2014)
- Dead flag (20:36, 9 January 2014)
- Polymer (21:13, 11 January 2014)
- Scripting (12:58, 31 January 2014)
- Timebeforeexit (21:14, 22 February 2014)
- Enda (00:16, 28 February 2014)
- Spritenvg (00:21, 28 February 2014)
- Spritenoshade (00:22, 28 February 2014)
- Spritenopal (00:22, 28 February 2014)
- Spriteshadow (00:22, 28 February 2014)