User contributions for DeeperThought
A user with 138 edits. Account created on 15 May 2006.
1 October 2011
- 12:2812:28, 1 October 2011 diff hist +10 Whilevarn No edit summary current
- 12:2412:24, 1 October 2011 diff hist 0 Constantly updated gamevars No edit summary
29 July 2011
- 18:2918:29, 29 July 2011 diff hist +9 EDuke32 Modifications No edit summary
14 April 2011
- 14:1414:14, 14 April 2011 diff hist +63 Cstat No edit summary
28 February 2011
- 18:4018:40, 28 February 2011 diff hist +253 N Prevspritestat Created page with "'''nextspritestat''' <PrevSpriteID> <CurrentSpriteID> Finds the previous sprite in the linked list of sprites having the same statnum. See headspritestat for more informatio..."
- 18:3718:37, 28 February 2011 diff hist +249 N Nextspritestat Created page with "'''nextspritestat''' <NextSpriteID> <CurrentSpriteID> Finds the next sprite in the linked list of sprites having the same statnum. See headspritestat for more information. ..." current
- 18:1618:16, 28 February 2011 diff hist +212 Actor No edit summary
8 July 2010
- 22:1422:14, 8 July 2010 diff hist +482 N Stopactorsound Created page with ''''stopactorsound''' <sprite ID> <sound#> Causes the specified actor to stop playing the specified sound. Unlike stopsound, it will only stop a sound coming from one actor....' current
10 June 2010
- 11:4711:47, 10 June 2010 diff hist +86 Spritenoshade No edit summary
5 December 2009
- 10:0910:09, 5 December 2009 diff hist +787 Canseespr No edit summary current
9 November 2009
- 13:0113:01, 9 November 2009 diff hist +129 Cstat No edit summary
8 November 2009
- 03:2603:26, 8 November 2009 diff hist +130 Lockplayer No edit summary
3 November 2009
- 08:4808:48, 3 November 2009 diff hist +117 N Clearmapstate Created page with ''''clearmapstate''' <level> Clears the specified map from the map cache. Used in conjunction with savemapstate.'
- 08:4608:46, 3 November 2009 diff hist 0 Loadmapstate No edit summary
- 08:4508:45, 3 November 2009 diff hist +583 N Loadmapstate Created page with ''''loadmapstate''' restores the current map to the state it was in when the savemapstate command was last used in that map. Thus, all the sprites will be in the positions th...'
- 08:3808:38, 3 November 2009 diff hist +452 N Savemapstate Created page with ''''savemapstate''' saves the state of the current map so that it may be restored later using loadmapstate. Typically, '''savemapstate''' would be used immediately before exi...'
19 September 2009
- 20:3220:32, 19 September 2009 diff hist +554 Confaq42 No edit summary
14 July 2009
- 09:0409:04, 14 July 2009 diff hist +278 N WEAPONx WORKSLIKE Created page with 'This determines which tiles are displayed in the HUD when the weapon is used. It would be more aptly named "LOOKSLIKE" than "WORKSLIKE". Set this to 1 and the weapon will displ...'
16 May 2009
- 17:0517:05, 16 May 2009 diff hist +1 Weaponswitch No edit summary
- 17:0517:05, 16 May 2009 diff hist +26 Weaponswitch No edit summary