User contributions for DeeperThought
A user with 138 edits. Account created on 15 May 2006.
1 October 2011
- 12:2812:28, 1 October 2011 diff hist +10 Whilevarn No edit summary current
- 12:2412:24, 1 October 2011 diff hist 0 Constantly updated gamevars No edit summary
29 July 2011
- 18:2918:29, 29 July 2011 diff hist +9 EDuke32 Modifications No edit summary
14 April 2011
- 14:1414:14, 14 April 2011 diff hist +63 Cstat No edit summary
28 February 2011
- 18:4018:40, 28 February 2011 diff hist +253 N Prevspritestat Created page with "'''nextspritestat''' <PrevSpriteID> <CurrentSpriteID> Finds the previous sprite in the linked list of sprites having the same statnum. See headspritestat for more informatio..."
- 18:3718:37, 28 February 2011 diff hist +249 N Nextspritestat Created page with "'''nextspritestat''' <NextSpriteID> <CurrentSpriteID> Finds the next sprite in the linked list of sprites having the same statnum. See headspritestat for more information. ..." current
- 18:1618:16, 28 February 2011 diff hist +212 Actor No edit summary
8 July 2010
- 22:1422:14, 8 July 2010 diff hist +482 N Stopactorsound Created page with ''''stopactorsound''' <sprite ID> <sound#> Causes the specified actor to stop playing the specified sound. Unlike stopsound, it will only stop a sound coming from one actor....' current
10 June 2010
- 11:4711:47, 10 June 2010 diff hist +86 Spritenoshade No edit summary
5 December 2009
- 10:0910:09, 5 December 2009 diff hist +787 Canseespr No edit summary current
9 November 2009
- 13:0113:01, 9 November 2009 diff hist +129 Cstat No edit summary
8 November 2009
- 03:2603:26, 8 November 2009 diff hist +130 Lockplayer No edit summary
3 November 2009
- 08:4808:48, 3 November 2009 diff hist +117 N Clearmapstate Created page with ''''clearmapstate''' <level> Clears the specified map from the map cache. Used in conjunction with savemapstate.'
- 08:4608:46, 3 November 2009 diff hist 0 Loadmapstate No edit summary
- 08:4508:45, 3 November 2009 diff hist +583 N Loadmapstate Created page with ''''loadmapstate''' restores the current map to the state it was in when the savemapstate command was last used in that map. Thus, all the sprites will be in the positions th...'
- 08:3808:38, 3 November 2009 diff hist +452 N Savemapstate Created page with ''''savemapstate''' saves the state of the current map so that it may be restored later using loadmapstate. Typically, '''savemapstate''' would be used immediately before exi...'
19 September 2009
- 20:3220:32, 19 September 2009 diff hist +554 Confaq42 No edit summary
14 July 2009
- 09:0409:04, 14 July 2009 diff hist +278 N WEAPONx WORKSLIKE Created page with 'This determines which tiles are displayed in the HUD when the weapon is used. It would be more aptly named "LOOKSLIKE" than "WORKSLIKE". Set this to 1 and the weapon will displ...'
16 May 2009
- 17:0517:05, 16 May 2009 diff hist +1 Weaponswitch No edit summary
- 17:0517:05, 16 May 2009 diff hist +26 Weaponswitch No edit summary
5 May 2009
- 16:1516:15, 5 May 2009 diff hist −30 Starttrackvar No edit summary
4 May 2009
- 17:4117:41, 4 May 2009 diff hist +728 N Htflags Created page with 'Controls special flags for sprites. The values are: '''1''' - Generates a shadow. See spriteshadow.<br /> '''2''' - Turns palette 6 whenever night vision gog…'
20 April 2009
- 19:5119:51, 20 April 2009 diff hist +164 Getincangle No edit summary
- 09:4809:48, 20 April 2009 diff hist +18 WEAPONx FLAGS No edit summary
11 April 2009
- 10:0810:08, 11 April 2009 diff hist +74 Setgamepalette No edit summary
- 00:1500:15, 11 April 2009 diff hist −8 Setgamepalette No edit summary
- 00:1100:11, 11 April 2009 diff hist +317 Setgamepalette No edit summary
21 November 2008
- 08:5308:53, 21 November 2008 diff hist +34 Cstat No edit summary
10 November 2008
- 01:5301:53, 10 November 2008 diff hist +347 N Htactorstayput New page: '''htactorstayput''' is the sector number that a stayput monster is assigned to, or -1 if no sector is assigned. When a sector is assigned, the monster cannot leave that sector. By manip... current
28 October 2008
- 21:5621:56, 28 October 2008 diff hist +212 N Ifvarvareither New page: ifvarvareither <gamevar1> <gamevar2> If condition returning true if either gamevar1 or gamevar2 have non-zero values. Category:EDuke commands Category:Gamevar manipulation [[...
18 October 2008
- 18:5118:51, 18 October 2008 diff hist +38 EVENT ANIMATESPRITES No edit summary
- 18:5118:51, 18 October 2008 diff hist +48 Mdflags No edit summary
- 18:4918:49, 18 October 2008 diff hist +1,370 N EVENT ANIMATESPRITES New page: This event can be used to manipulate sprites that are drawn on the screen. It is triggered only by drawn sprites when 16 has been added to the mdflags member of the corresponding sprite i...
- 18:3218:32, 18 October 2008 diff hist +615 N Gettspr New page: gettspr[<tsprite ID>].member <gamevar> The members of the tsprite array are the sprites that are drawn on screen at a given time. ''The tsprite array should not be confused with the game...
- 18:3018:30, 18 October 2008 diff hist +622 N Settspr New page: settspr[<tsprite ID>].member <number or gamevar> The members of the tsprite array are the sprites that are drawn on screen at a given time. ''The tsprite array should not be confused wit...
15 August 2008
- 01:4801:48, 15 August 2008 diff hist +636 Statnum No edit summary
- 01:1801:18, 15 August 2008 diff hist +112 Httempang No edit summary
- 01:1601:16, 15 August 2008 diff hist +252 N Httempang New page: httempang holds the number of the sprite's previous pal (if the sprite is not a player). The sprite's pal is set to this number when the getlastpal command is used. Note that the pre...
- 01:0801:08, 15 August 2008 diff hist +268 N Htdispicnum New page: htdispicnum is the tile number that the sprite is currently displaying. If the sprite is using an action, then the htdispicnum may differ from the sprite's picnum. For example, if a ...
14 August 2008
- 23:1923:19, 14 August 2008 diff hist +285 N Htmovflag New page: htmovflag has a nonzero value if the sprite is using a move command and it bumps into something (htmovflag is set to the return value of the movesprite function). If the moving sprite is ...
- 22:3322:33, 14 August 2008 diff hist +153 N Htlastvy New page: The last y coordinate at which the player (or the player's holoduke, if that was visible) was seen by the actor when the actor used the ifcansee command.
- 22:3222:32, 14 August 2008 diff hist +153 N Htlastvx New page: The last x coordinate at which the player (or the player's holoduke, if that was visible) was seen by the actor when the actor used the ifcansee command.
24 June 2008
- 09:4709:47, 24 June 2008 diff hist −7 EDuke32 Modifications No edit summary
- 09:4609:46, 24 June 2008 diff hist −5 EDuke32 Modifications No edit summary
16 May 2008
- 21:4321:43, 16 May 2008 diff hist −1 EDuke32 Modifications No edit summary
17 February 2008
- 00:0800:08, 17 February 2008 diff hist 1,530 bytes EVENT DISPLAYROOMS No edit summary
- 00:0000:00, 17 February 2008 diff hist 1,526 bytes EVENT DISPLAYROOMS New page: This event can be used to move the game camera from its normal position at the player's head to a specified location. This is done by changing the value of several constantly updated game...
23 November 2007
- 22:2922:29, 23 November 2007 diff hist +485 N Sound pitch New page: Changes the pitch of all sounds for the specified player. Negative values lower pitch, positive values raise pitch. Pitch will remain altered, even if a new game is started, until sound_...
4 November 2007
- 22:3522:35, 4 November 2007 diff hist +253 Scripting →Event use
- 22:2022:20, 4 November 2007 diff hist +28 Main Page No edit summary
14 September 2007
- 23:3623:36, 14 September 2007 diff hist −74 User:DeeperThought No edit summary current
5 September 2007
- 10:4810:48, 5 September 2007 diff hist +762 N Findnearsprite New page: findnearsprite <tile number> <distance> <gamevar> Gets the actor ID of the closest sprite of with a picnum of <tile number> within <distance> into a <gamevar>. If no spri...
3 August 2007
- 08:1408:14, 3 August 2007 diff hist +1 Change the player's jump height No edit summary
31 July 2007
- 10:4810:48, 31 July 2007 diff hist +81 N Setsprite New page: setsprite <SPRITEID> <X> <Y> <Z> Moves the sprite directly to coordinates X Y Z.
25 July 2007
- 00:3800:38, 25 July 2007 diff hist +138 Build/Mapster32 Keyboard Commands No edit summary
- 00:3600:36, 25 July 2007 diff hist +14 Build/Mapster32 Keyboard Commands No edit summary
- 00:3500:35, 25 July 2007 diff hist +1,206 N Build/Mapster32 Keyboard Commands New page: '''Mapster32 Commands''' (as of July 2007 dev snapshot) By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc. HOME + PgUp or ...
21 July 2007
- 15:3415:34, 21 July 2007 diff hist +6 Scripting →Types
- 15:3115:31, 21 July 2007 diff hist +71 Pre-defined gamevars No edit summary
16 April 2007
- 18:0918:09, 16 April 2007 diff hist +771 Scripting →Actor / Sprite
- 17:4917:49, 16 April 2007 diff hist −6 Scripting No edit summary
- 17:4617:46, 16 April 2007 diff hist −127 Scripting →Use and manipulation
- 17:3717:37, 16 April 2007 diff hist −31 Scripting →Types
15 April 2007
- 22:3822:38, 15 April 2007 diff hist +47 Make Nightvision light rooms No edit summary current
- 22:3022:30, 15 April 2007 diff hist +188 Scripting →Player
- 22:2622:26, 15 April 2007 diff hist +645 N Make Nightvision light rooms New page: This simple example illustrates how to check and alter members of the player structure. This code will cause low visibility areas to become fully visible when the nightvision goggles are ...
- 22:1522:15, 15 April 2007 diff hist +36 Tutorials No edit summary
- 22:1222:12, 15 April 2007 diff hist 0 Tutorials No edit summary
- 22:1122:11, 15 April 2007 diff hist +101 Tutorials No edit summary
- 21:1121:11, 15 April 2007 diff hist +18 Scripting →Types
- 16:2816:28, 15 April 2007 diff hist +1,861 Scripting →Types
- 15:1415:14, 15 April 2007 diff hist +5 Scripting →Overview
12 February 2007
- 09:3109:31, 12 February 2007 diff hist +34 Last pissed time No edit summary
22 January 2007
- 18:1418:14, 22 January 2007 diff hist +393 N EVENT GETAUTOAIMANGLE New page: Called when the auto aim angle is desired for the weapon. Set AUTOAIMANGLE to zero to disable auto-aim for the weapon. Default value for AUTOAIMANGLE is 48. Example: onevent EVEN...
25 September 2006
- 15:2115:21, 25 September 2006 diff hist 0 Qstrcpy No edit summary
- 14:1914:19, 25 September 2006 diff hist 0 Qstrcpy No edit summary
22 September 2006
- 19:4119:41, 22 September 2006 diff hist +432 N Getpname No edit summary
- 19:3919:39, 22 September 2006 diff hist −19 Eliminate player self-damage No edit summary
19 September 2006
- 07:4707:47, 19 September 2006 diff hist −5 Gametext No edit summary
26 July 2006
- 10:1010:10, 26 July 2006 diff hist +8 Template:Orientation No edit summary
- 10:0810:08, 26 July 2006 diff hist +80 Template:Orientation No edit summary
- 10:0610:06, 26 July 2006 diff hist +8 Myospal No edit summary
- 10:0510:05, 26 July 2006 diff hist +2 Gametext No edit summary
- 10:0410:04, 26 July 2006 diff hist +1 Digitalnumber No edit summary
- 10:0310:03, 26 July 2006 diff hist +1,162 N Template:Orientation No edit summary
- 09:5309:53, 26 July 2006 diff hist 0 Rotatesprite No edit summary
- 09:5309:53, 26 July 2006 diff hist −4 Rotatesprite No edit summary
- 09:5309:53, 26 July 2006 diff hist −4 Rotatesprite No edit summary
- 09:5209:52, 26 July 2006 diff hist +16 Rotatesprite No edit summary
23 July 2006
- 19:0219:02, 23 July 2006 diff hist +482 N Definegamefuncname No edit summary
- 18:5618:56, 23 July 2006 diff hist +24 Full command list No edit summary
19 July 2006
- 10:0810:08, 19 July 2006 diff hist +713 N Eliminate player self-damage No edit summary
- 09:4909:49, 19 July 2006 diff hist +54 Example code No edit summary
- 09:4409:44, 19 July 2006 diff hist +323 N Htextra No edit summary
- 09:3809:38, 19 July 2006 diff hist +233 N Htowner No edit summary
- 09:3109:31, 19 July 2006 diff hist +227 N Yvel No edit summary
- 09:2709:27, 19 July 2006 diff hist +224 N Zvel No edit summary
- 09:2209:22, 19 July 2006 diff hist +108 N Xvel No edit summary
- 09:1909:19, 19 July 2006 diff hist +240 N Yrepeat No edit summary
- 09:1809:18, 19 July 2006 diff hist +1 Xrepeat No edit summary
- 09:1809:18, 19 July 2006 diff hist +239 N Xrepeat No edit summary
18 July 2006
- 22:3622:36, 18 July 2006 diff hist +2 Switch No edit summary
- 22:1922:19, 18 July 2006 diff hist +238 N Setprojectile No edit summary
- 22:1522:15, 18 July 2006 diff hist +228 N Getprojectile No edit summary
- 21:5421:54, 18 July 2006 diff hist +80 Definecheat No edit summary
- 21:5021:50, 18 July 2006 diff hist +2,006 N Definecheat No edit summary
- 21:3721:37, 18 July 2006 diff hist +207 N Findnearactorz No edit summary
- 21:2221:22, 18 July 2006 diff hist +308 N Ezshoot No edit summary
11 June 2006
- 22:3422:34, 11 June 2006 diff hist +604 N Picnum No edit summary
- 22:1822:18, 11 June 2006 diff hist +119 N Owner No edit summary
- 22:0922:09, 11 June 2006 diff hist +222 N PROJ YREPEAT No edit summary
- 22:0822:08, 11 June 2006 diff hist +222 N PROJ XREPEAT No edit summary
- 22:0622:06, 11 June 2006 diff hist +318 N PROJ TNUM No edit summary
- 22:0222:02, 11 June 2006 diff hist +270 N PROJ TYREPEAT No edit summary
- 22:0122:01, 11 June 2006 diff hist +270 N PROJ TXREPEAT No edit summary
- 21:4921:49, 11 June 2006 diff hist +300 PROJ WORKSLIKE No edit summary
- 21:3621:36, 11 June 2006 diff hist +111 N Cansee No edit summary
9 June 2006
- 13:5813:58, 9 June 2006 diff hist +140 EVENT JUMP No edit summary
- 13:4913:49, 9 June 2006 diff hist +212 N EVENT GAME No edit summary
- 13:4213:42, 9 June 2006 diff hist +250 N EVENT EGS No edit summary
- 13:2613:26, 9 June 2006 diff hist +13 m Ifcount No edit summary
29 May 2006
- 13:2813:28, 29 May 2006 diff hist +9 Canseespr No edit summary
- 13:2413:24, 29 May 2006 diff hist +577 N Canseespr No edit summary
17 May 2006
- 21:5921:59, 17 May 2006 diff hist +1,590 Spritepal No edit summary
- 21:5521:55, 17 May 2006 diff hist +42 Weapon xoffset No edit summary
- 21:5421:54, 17 May 2006 diff hist +42 Weaponcount No edit summary
- 21:5421:54, 17 May 2006 diff hist +42 Numplayers No edit summary
- 21:5421:54, 17 May 2006 diff hist +42 Screenpeek No edit summary current
- 21:5321:53, 17 May 2006 diff hist +42 Myconnectindex No edit summary
- 21:5221:52, 17 May 2006 diff hist +42 Looking arc No edit summary current
- 21:5221:52, 17 May 2006 diff hist +42 Looking angSR1 No edit summary
- 21:5121:51, 17 May 2006 diff hist +42 Gs No edit summary current
- 21:5121:51, 17 May 2006 diff hist +42 Currentweapon No edit summary
- 21:5021:50, 17 May 2006 diff hist +15 Constantly updated gamevars No edit summary
- 21:4721:47, 17 May 2006 diff hist +766 THISACTOR No edit summary
15 May 2006
- 12:2812:28, 15 May 2006 diff hist −4 Hitscan No edit summary
- 12:2512:25, 15 May 2006 diff hist +6 Hitscan No edit summary
- 12:1112:11, 15 May 2006 diff hist +858 N Hitscan No edit summary