User contributions for Doom64hunter
A user with 715 edits. Account created on 3 October 2019.
6 April 2024
- 12:3112:31, 6 April 2024 diff hist +600 EVENT USESTEROIDS Clarify description of return value and add example current
21 January 2024
- 12:3412:34, 21 January 2024 diff hist +62 Pre-defined values →Arrays: Add gotsector current
7 January 2024
- 13:4313:43, 7 January 2024 diff hist +238 EVENT PREWEAPONSHOOT No edit summary current
- 13:4213:42, 7 January 2024 diff hist +129 EVENT POSTWEAPONSHOOT clarify current
- 10:5210:52, 7 January 2024 diff hist +294 N Prependstate Created page with "'''prependstate''' allows appending additional code to the beginning of an existing state. It is essentially the analog to onevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also appendstate. Category:EDuke32 specific commands" current
- 10:5110:51, 7 January 2024 diff hist +292 N Appendstate Created page with "'''appendstate''' allows appending additional code to the end of an existing state. It is essentially the analog to appendevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also prependstate. Category:EDuke32 specific commands" current
- 10:4010:40, 7 January 2024 diff hist +703 N EVENT POSTWEAPONSHOOT Created page with "{{EventTable|1=EVENT_POSTWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_POSTWEAPONSHOOT is a game event. This event is called when the player fires a projectile, directly after the projectile has been spawned. See also EVENT_PREWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: This value contains the spritenum of the projectile if spawning was succe..."
- 10:3710:37, 7 January 2024 diff hist +657 N EVENT PREWEAPONSHOOT Created page with "{{EventTable|1=EVENT_PREWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_PREWEAPONSHOOT is a game event. This event is called when the player fires a projectile, just before the projectile has been spawned. See also EVENT_POSTWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: Setting this to any non-zero value prevents spawning the projectile that is b..."
- 10:2310:23, 7 January 2024 diff hist +722 N EVENT PREACTORDAMAGE Created page with "{{EventTable|1=EVENT_PREACTORDAMAGE|2=closest player to sprite|3=sprite being damaged|4=1 value}} '''EVENT_PREACTORDAMAGE''' is a Game Event. This event is triggered whenever an actor runs ifhitweapon, just before the accumulated damage in htextra is applied to the actor's extra. RETURN is initially set to 0. If nonzero, damage will not be applied for this run of the damage calculation -- however, htextra will also not be set to..." current
- 10:0610:06, 7 January 2024 diff hist +79 Event list Add EVENT_PREACTORDAMAGE, EVENT_PREWEAPONSHOOT, EVENT_POSTWEAPONSHOOT current
- 10:0310:03, 7 January 2024 diff hist +35 Full command list No edit summary current
- 10:0210:02, 7 January 2024 diff hist +35 Category:All commands →Subroutines current
- 09:5909:59, 7 January 2024 diff hist +48 Grpinfo No edit summary current
- 09:5809:58, 7 January 2024 diff hist +2,365 N Grpinfo Created page with "<span {{code}}>'''grpinfo''' { [...]}</span> Grpinfo is a special token that declares a custom game GRP. If defined properly, the corresponding package can be selected and loaded in the eduke32 startup window. Unlike other DEF tokens, each grpinfo token must be defined in a separate file, corresponding to the game package to be loaded by eduke32. == Tokens == <span {{code}}> '''name''' <name> </span> Required token. Defines the title of the GRP file that will be dis..."
- 09:5709:57, 7 January 2024 diff hist +2,276 N Template:Grpinfo flags Created page with "<noinclude>{{Template}}</noinclude> The following values are game flags to be used within the grpinfo definition. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 1 || GAMEFLAG_DUKE || Enables Duke3D-specific behavior in the engine. |- | Yes || 2 || GAMEFLAG_NAM || Enables NAM-specific behavior in the engine, e.g. cheat names. |- | Yes || 4 || GAMEFLAG_NAPALM || Enables NAPALM-specific behavior in the engine, e.g. differences in default RTS fil..." current
- 09:5709:57, 7 January 2024 diff hist +3,463 N Template:Predefined grpinfo crc32 Created page with "<noinclude>{{Template}}</noinclude> The following values are predefined CRC32 values in eduke32, that can be used within the grpinfo definition for the dependency token. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 0x982AFE4A || DUKEWT_CRC || Duke Nukem 3D: Atomic Edition (World Tour) |- | Yes || 0xFD3DCFF1 || DUKE15_CRC || Duke Nukem 3D: Atomic Edition (1.5) |- | Yes || 0xF514A6AC || DUKEPP_CRC || Duke Nukem 3D: Plutonium Pak |- | Yes || 0x..." current
- 07:0507:05, 7 January 2024 diff hist +22 m DEF Language No edit summary current
- 05:2405:24, 7 January 2024 diff hist +38 Terminate No edit summary current
- 05:2405:24, 7 January 2024 diff hist +1,117 N Terminate Created page with "The '''terminate''' command is used to exit the current state early, without propagating down the entire call chain. By contrast, the return command propagates along a call chain of states and completely terminates the execution of the innermost event or actor code. For clarity, this should be used instead of the break command. == Examples == When the following code snippet is run, quote 125 ("SPAWNED HEAVYHBOMB") and quote 126 ("RAN EVENT_EGS") a..."
- 05:2005:20, 7 January 2024 diff hist +75 Return No edit summary current
- 05:1105:11, 7 January 2024 diff hist +582 N Exit Created page with "The '''exit''' command breaks out of a loop, in the way one would normally from "break" commands in other languages. It should not be used outside of loops. It should be used instead of break if the intention is to actually leave the loop early. See also continue, return and terminate. == Example == set j 0 whilen j 3 { add j 1 userquote 500 exit userquote 400 } Makes quote 500 be displayed exactly once..." current
- 05:0705:07, 7 January 2024 diff hist +17 Break No edit summary current
- 05:0505:05, 7 January 2024 diff hist +156 Break No edit summary
- 05:0405:04, 7 January 2024 diff hist +406 N Continue Created page with "The '''continue''' command jumps execution back to the start of a loop. It should not be used outside of a loop. It is essentially the same as a break statement. Note that as of versions from August 24th 2023, eduke32 will produce a warning when using a break inside a loop. See also exit, return and terminate. Category:EDuke32 specific commands Category:Event manipulation" current
- 04:5204:52, 7 January 2024 diff hist +40 Category:All commands →Termination: Add continue, exit and terminate
- 04:5004:50, 7 January 2024 diff hist +39 Full command list Add terminate, exit and continue
- 04:4604:46, 7 January 2024 diff hist +45 Full command list No edit summary
- 04:4604:46, 7 January 2024 diff hist +23 N Whilevarvare Redirected page to Whilevare current Tag: New redirect
- 04:4504:45, 7 January 2024 diff hist +23 N Whilee Redirected page to Whilevare current Tag: New redirect
- 04:4404:44, 7 January 2024 diff hist +531 N Whilevare Add whilevare current
- 04:4304:43, 7 January 2024 diff hist +15 Category:All commands →Loops: Add whilevare
- 04:4104:41, 7 January 2024 diff hist +164 Command line options Add -nocontroller, -noxinput parameters current
- 04:3304:33, 7 January 2024 diff hist +632 Template:Screentext flags No edit summary current
- 02:5602:56, 7 January 2024 diff hist +1,013 Definesound Updated documentation with new additions current
- 01:2201:22, 7 January 2024 diff hist +21 Members of the wall structure Add ang member current
- 01:2201:22, 7 January 2024 diff hist +441 N Ang (wall) New struct member added with commit 621fb47a current
6 September 2023
- 09:4009:40, 6 September 2023 diff hist +93 m Debug No edit summary current
- 09:2809:28, 6 September 2023 diff hist +2 m Debug No edit summary
- 09:2809:28, 6 September 2023 diff hist +49 m Debug No edit summary
- 08:3408:34, 6 September 2023 diff hist +26 Debug Update description with actual use.
1 September 2023
- 04:1404:14, 1 September 2023 diff hist −4 m EVENT RESETGOTPICS No edit summary current
- 04:1304:13, 1 September 2023 diff hist +294 EVENT RESETGOTPICS No edit summary
29 July 2023
- 04:4804:48, 29 July 2023 diff hist +39 Build/Mapster32 Keyboard Commands Add CTRL + G key combination to lock cursor to window current
29 May 2023
- 12:1212:12, 29 May 2023 diff hist +58 User profiles disabled usecwd != user_profiles_disabled current
2 October 2022
- 03:0503:05, 2 October 2022 diff hist +65 m Event list No edit summary
- 03:0303:03, 2 October 2022 diff hist −18 m Events This should redirect to the event list current Tag: Redirect target changed
30 July 2022
- 01:2901:29, 30 July 2022 diff hist +417 N Undefineskill Created page with "'''undefineskill''' <skill> This removes the skill with index <skill> from the menu selection. All other skills are unaffected. If all skills are undefined, the skill menu is skipped, and default_skill will be used instead. '''Note:''' Prior to r9571, undefining a skill also removed all skills with index greater than the specified skill. Category:EDuke32 specific commands Category:Game manipulation" current
- 01:2501:25, 30 July 2022 diff hist +50 m Defineskillname No edit summary current
8 May 2022
- 13:3513:35, 8 May 2022 diff hist +121 m Category:Mapster32 commands No edit summary current
- 13:3113:31, 8 May 2022 diff hist +51 m M32:ifhitkey No edit summary current
- 13:3013:30, 8 May 2022 diff hist +37 m M32:setkey No edit summary current
- 13:3013:30, 8 May 2022 diff hist +37 m M32:resetkey No edit summary current
- 13:2713:27, 8 May 2022 diff hist +36 m M32:resetkey No edit summary
- 13:2613:26, 8 May 2022 diff hist +36 m M32:setkey No edit summary
- 13:2613:26, 8 May 2022 diff hist +36 m M32:ifholdkey No edit summary current
- 13:2613:26, 8 May 2022 diff hist +36 m M32:ifhitkey No edit summary
- 13:2413:24, 8 May 2022 diff hist +6,827 N Template:M32 Scancodes Created page with "<noinclude>{{Template}}</noinclude> The following key scancodes are defined within Mapster32: {| {{Collapse}} | <strong>Defined Scancodes</strong> |- | {| {{prettytable}} !Exposed Name!!Internal Name!!Hex Value!!Notes!! |- | KEY_1 || KEYSC_1 || 0x02 || |- | KEY_2 || KEYSC_2 || 0x03 || |- | KEY_3 || KEYSC_3 || 0x04 || |- | KEY_4 || KEYSC_4 || 0x05 || |- | KEY_5 || KEYSC_5 || 0x06 || |- | KEY_6 || KEYSC_6 || 0x07 || |- | KEY_7 || KEYSC_7 || 0x08 || |- | KEY_8 || KEYSC_8 |..." current
- 11:3311:33, 8 May 2022 diff hist +28 m M32:setkey No edit summary
- 11:3311:33, 8 May 2022 diff hist +265 N M32:resetkey Created page with "resetkey <KEY_SC> If executed, will set the key status for the given scancode to 0. In other words, this will forcibly deactivate the given key when run, as if the key had never been hit. See also: M32:setkey Category:Mapster32 commands"
- 11:3011:30, 8 May 2022 diff hist +515 N M32:ifholdkey Created page with "ifholdkey <KEY_SC> This command will branch if the key specified by the scancode has been activated, or take the 'else' branch otherwise. Unlike ifhitkey, ifholdkey does not affect the status of the key after the block is exited. See also: ifhitkey '''Usage:''' ifholdkey KEY_F { // do stuff if key active } else { // do stuff if key inactive } // key status is un..."
- 11:2811:28, 8 May 2022 diff hist +533 N M32:ifhitkey Created page with "ifhitkey <KEY_SC> This command will branch if the key specified by the scancode has been activated, or take the 'else' branch otherwise. While inside the block, the key status remains active. Once the branch block is exited, the key will be deactivated. See also: ifholdkey '''Usage:''' ifhitkey KEY_F { // do stuff if key active } else { // do stuff if key inactive } // key status is guaranteed de..."
- 11:1711:17, 8 May 2022 diff hist +327 N Category:Mapster32 commands Created page with "Mapster32 uses its own variant of the CON script language. It is currently only supported for the Duke3D editor. Its syntax is similar to that of Duke3D CON, and shares some of the commands with it. However, it differs significantly in several aspects. This page lists all the commands that exists for Mapster32 script (WIP)."
- 11:1011:10, 8 May 2022 diff hist +224 N M32:setkey Created page with "setkey <KEY_SC> If executed, will set the key status for the given scancode to 1. This allows scripts to activate specific keys, as if they had been triggered by human input. Category:Mapster32 commands"
- 11:0511:05, 8 May 2022 diff hist +66 m M32 script commands →misc. commands current
- 11:0411:04, 8 May 2022 diff hist −66 m M32 script commands →other if* commands
- 11:0411:04, 8 May 2022 diff hist +71 m M32 script commands →other if* commands
21 April 2022
- 13:2013:20, 21 April 2022 diff hist +511 m Template:Gamevar flags No edit summary current
6 February 2022
- 02:2802:28, 6 February 2022 diff hist +290 m EVENT INCURDAMAGE No edit summary current
- 02:2602:26, 6 February 2022 diff hist +1,101 m Extra extra8 No edit summary current
5 February 2022
- 14:0614:06, 5 February 2022 diff hist +428 m Extra extra8 No edit summary
- 14:0114:01, 5 February 2022 diff hist +1,320 m EVENT INCURDAMAGE No edit summary
- 12:5512:55, 5 February 2022 diff hist +2 m Event list No edit summary
- 12:5312:53, 5 February 2022 diff hist 0 m Event list No edit summary
- 12:5212:52, 5 February 2022 diff hist +351 N EVENT ANIMATEALLSPRITES Created page with "{{deprecated}} {{EventTable|1=EVENT_ANIMATEALLSPRITES|2=-1|3=-1|4=0 values}} '''EVENT_ANIMATEALLSPRITES''' was a LUA-specific Game Event. This event would execute after EVENT_ANIMATESPRITES, and was only defined for LUNATIC builds. It was removed with the removal of the LUNATIC LUA code from eduke32. Category:Events" current
- 12:4312:43, 5 February 2022 diff hist +20 m EVENT LASTWEAPON No edit summary current
- 12:4112:41, 5 February 2022 diff hist +21 m EVENT DAMAGEWALL No edit summary current
- 12:4112:41, 5 February 2022 diff hist +21 m EVENT DAMAGESPRITE No edit summary current
- 12:4012:40, 5 February 2022 diff hist +21 m EVENT DAMAGEFLOOR No edit summary current
- 12:4012:40, 5 February 2022 diff hist +21 m EVENT DAMAGECEILING No edit summary current
- 12:4012:40, 5 February 2022 diff hist +21 m EVENT SPAWN No edit summary current
- 12:3712:37, 5 February 2022 diff hist +20 m EVENT FAKEDOMOVETHINGS No edit summary
- 12:3412:34, 5 February 2022 diff hist +1 m EVENT POSTUPDATEANGLES No edit summary current
- 12:3312:33, 5 February 2022 diff hist −4 m EVENT PREUPDATEANGLES No edit summary current
- 12:3312:33, 5 February 2022 diff hist +608 N EVENT PREUPDATEANGLES Created page with "{{EventTable|1=EVENT_PREUPDATEANGLES|2=player that executed the input|3=player->i|4=0 values}} '''EVENT_PREUPDATEANGLES''' is a Game Event. This event triggers once each frame, just before the mouse input is used to update the input struct values. This makes it possible to alter input[].q16avel and input.q16horz at the same rate at which mouse inputs are handled by the engine. The primary use for this event is to al..."
- 12:3212:32, 5 February 2022 diff hist −4 m EVENT POSTUPDATEANGLES No edit summary
- 12:3212:32, 5 February 2022 diff hist +699 N EVENT POSTUPDATEANGLES Created page with "{{EventTable|1=EVENT_POSTUPDATEANGLES|2=player that executed the input|3=player->i|4=0 values}} '''EVENT_POSTUPDATEANGLES''' is a Game Event. This event triggers once each frame, after the mouse input has been applied to the input struct. It provide access to the input struct value updates of that frame. This makes it possible to alter input[].q16avel and input.q16horz at the same rate at which mouse inputs are handl..."
- 12:2312:23, 5 February 2022 diff hist +78 m EVENT RESETINVENTORY No edit summary current
- 12:2312:23, 5 February 2022 diff hist +57 m EVENT RESETPLAYER No edit summary current
- 12:2212:22, 5 February 2022 diff hist +187 m EVENT RESETWEAPONS No edit summary current
- 12:1912:19, 5 February 2022 diff hist +6 m EVENT RESETINVENTORY No edit summary
- 12:1812:18, 5 February 2022 diff hist +101 m EVENT RESETPLAYER No edit summary
- 12:1512:15, 5 February 2022 diff hist +98 m EVENT RESETINVENTORY No edit summary
- 12:0912:09, 5 February 2022 diff hist +140 m EVENT INCURDAMAGE The function this event is placed in has to be one of the worst in the whole engine, jesus christ
- 11:4111:41, 5 February 2022 diff hist +52 m EVENT GETSHOTRANGE No edit summary current
- 11:4011:40, 5 February 2022 diff hist +70 m EVENT GETSHOTRANGE No edit summary
- 11:3511:35, 5 February 2022 diff hist +307 m EVENT GETAUTOAIMANGLE No edit summary current
- 11:3411:34, 5 February 2022 diff hist +378 N AUTOAIMANGLE Created page with "This determines the horizontal range (a cone from 0-512 * 2, with the center being the player's current angle) at which shots will automatically lock onto enemies when autoaim is active. This variable must be set inside EVENT_GETAUTOAIMANGLE to take effect. The default is 48. Set it to 0 to disable autoaim, or to 512 for a full 180 degree autoaim in front of the player." current
- 11:1511:15, 5 February 2022 diff hist +216 m EVENT DOFIRE No edit summary current
- 11:0011:00, 5 February 2022 diff hist +133 m EVENT CHECKFLOORDAMAGE No edit summary current
- 10:5910:59, 5 February 2022 diff hist +632 m EVENT CHECKTOUCHDAMAGE Way more information on how to use the event current
- 10:1110:11, 5 February 2022 diff hist +1,189 m EVENT CHECKFLOORDAMAGE more thorough documentation of hardcoded tiles
- 09:4709:47, 5 February 2022 diff hist +409 m EVENT CHANGEWEAPON No edit summary current
- 09:4209:42, 5 February 2022 diff hist +159 EVENT CHANGEWEAPON More misinformation, this event does not allow the modder to control which weapon the player is switching weapons to.
- 09:2609:26, 5 February 2022 diff hist +5 m EVENT PREWORLD No edit summary current
- 09:2609:26, 5 February 2022 diff hist +298 m EVENT WORLD No edit summary current
- 09:2409:24, 5 February 2022 diff hist +1 m EVENT PREWORLD No edit summary
- 09:2409:24, 5 February 2022 diff hist +56 m EVENT PREWORLD No edit summary
- 09:2309:23, 5 February 2022 diff hist +188 m EVENT PREWORLD No edit summary
- 09:1909:19, 5 February 2022 diff hist +665 m EVENT MOVESECTOR Improve documentation and add category current
- 09:0909:09, 5 February 2022 diff hist −1 m EVENT MOVEEFFECTORS No edit summary current
- 09:0509:05, 5 February 2022 diff hist +26 m EVENT MOVEEFFECTORS No edit summary
- 09:0509:05, 5 February 2022 diff hist +425 EVENT MOVEEFFECTORS Completely incorrect article, this event triggers for every sector effector, not just the ones that move sectors around.
- 07:4807:48, 5 February 2022 diff hist +838 EVENT ENTERLEVEL This description was wrong, the event actually does something completely different to EVENT_PRELEVEL current
- 07:3907:39, 5 February 2022 diff hist +64 m EVENT PRELEVEL No edit summary current
- 07:3807:38, 5 February 2022 diff hist +34 m EVENT PRELEVEL No edit summary
- 07:3807:38, 5 February 2022 diff hist +312 m EVENT PRELEVEL No edit summary
- 07:1707:17, 5 February 2022 diff hist 0 m EVENT DAMAGESPRITE No edit summary
- 07:1707:17, 5 February 2022 diff hist +1,159 m EVENT POSTDAMAGESPRITE No edit summary current
- 02:0202:02, 5 February 2022 diff hist +320 m EVENT SOUND No edit summary current
- 01:4801:48, 5 February 2022 diff hist +259 m EVENT OPENMENUSOUND No edit summary current
- 01:4501:45, 5 February 2022 diff hist −1 m EVENT PLAYLEVELMUSICSLOT No edit summary current
- 01:4401:44, 5 February 2022 diff hist +121 m EVENT CONTINUELEVELMUSICSLOT No edit summary current
- 01:3501:35, 5 February 2022 diff hist −90 m EVENT SPAWN No edit summary
- 01:3201:32, 5 February 2022 diff hist −94 m EVENT EGS prune more trash info current
- 01:3101:31, 5 February 2022 diff hist −307 m EVENT EGS Remove confusing garbage info and make it clear when this event actually occurs
- 01:2201:22, 5 February 2022 diff hist +515 m EVENT RECOGSOUND No edit summary current
- 01:0801:08, 5 February 2022 diff hist −31 m EVENT GAME No edit summary current
- 01:0801:08, 5 February 2022 diff hist +142 m EVENT PREGAME Previous author just copy pasted the EVENT_GAME text and forgot to edit it, wtf? current
- 01:0301:03, 5 February 2022 diff hist +26 m EVENT LOADACTOR No edit summary current
- 01:0301:03, 5 February 2022 diff hist +227 m EVENT LOADACTOR No edit summary
- 00:5600:56, 5 February 2022 diff hist +2 m EVENT KILLIT No edit summary current
- 00:5600:56, 5 February 2022 diff hist +120 m EVENT KILLIT No edit summary
- 00:5400:54, 5 February 2022 diff hist +317 m EVENT GAME No edit summary
4 February 2022
- 23:4623:46, 4 February 2022 diff hist −49 m Angleinterpolation No edit summary current
- 15:5815:58, 4 February 2022 diff hist 0 m Event list No edit summary
- 15:5115:51, 4 February 2022 diff hist −8 m EVENT INVENTORYLEFT No edit summary current
- 15:5015:50, 4 February 2022 diff hist +142 m EVENT INVENTORYRIGHT No edit summary current
- 15:4915:49, 4 February 2022 diff hist +150 m EVENT INVENTORYLEFT No edit summary
- 15:4715:47, 4 February 2022 diff hist −42 m EVENT INVENTORY No edit summary current
- 15:4715:47, 4 February 2022 diff hist +249 m EVENT INVENTORY No edit summary
- 15:4015:40, 4 February 2022 diff hist +166 m EVENT JUMP No edit summary current
- 15:3815:38, 4 February 2022 diff hist +92 m EVENT HOLSTER No edit summary current
- 15:3715:37, 4 February 2022 diff hist +113 m EVENT HOLODUKEON No edit summary current
- 15:3515:35, 4 February 2022 diff hist +122 m EVENT HOLODUKEOFF No edit summary current
- 15:3315:33, 4 February 2022 diff hist +97 m EVENT FIREWEAPON No edit summary current
- 15:3115:31, 4 February 2022 diff hist +413 m EVENT FIRE No edit summary current
- 15:2515:25, 4 February 2022 diff hist +60 m EVENT CROUCH No edit summary current
- 15:1515:15, 4 February 2022 diff hist +93 m EVENT LOOKLEFT No edit summary current
- 15:1515:15, 4 February 2022 diff hist +94 m EVENT LOOKRIGHT No edit summary current
- 15:1315:13, 4 February 2022 diff hist −40 m EVENT LOOKDOWN Remove outdated info current
- 15:1215:12, 4 February 2022 diff hist −41 m EVENT LOOKUP Remove outdated info, add template current
- 15:0715:07, 4 February 2022 diff hist +57 m EVENT PRESSEDFIRE No edit summary current
- 15:0415:04, 4 February 2022 diff hist +2 m EVENT PROCESSINPUT No edit summary current
- 15:0415:04, 4 February 2022 diff hist −329 m EVENT PROCESSINPUT This event can no longer be used to lock mouse input because the mouse input is now updated at the framerate, not the game's ticrate.
- 15:0015:00, 4 February 2022 diff hist +88 m EVENT QUICKKICK No edit summary current
- 14:4414:44, 4 February 2022 diff hist +119 m EVENT RETURNTOCENTER No edit summary current
- 14:4014:40, 4 February 2022 diff hist +389 m EVENT SELECTWEAPON No edit summary current
- 14:3314:33, 4 February 2022 diff hist +93 m EVENT SOARDOWN No edit summary current
- 14:3214:32, 4 February 2022 diff hist +91 m EVENT SOARUP No edit summary current
- 14:3114:31, 4 February 2022 diff hist +95 m EVENT SWIMDOWN No edit summary current
- 14:3014:30, 4 February 2022 diff hist +2 m EVENT SWIMUP No edit summary current
- 14:2914:29, 4 February 2022 diff hist +91 m EVENT SWIMUP No edit summary
- 14:2914:29, 4 February 2022 diff hist +93 m EVENT TURNAROUND No edit summary current
- 14:2214:22, 4 February 2022 diff hist +1 m EVENT STRAFERIGHT No edit summary current
- 14:2214:22, 4 February 2022 diff hist +1 m EVENT STRAFELEFT No edit summary current
- 14:2114:21, 4 February 2022 diff hist +99 m EVENT MOVEBACKWARD No edit summary current
- 14:2114:21, 4 February 2022 diff hist +1 m EVENT MOVEFORWARD No edit summary current
- 14:2114:21, 4 February 2022 diff hist +97 m EVENT MOVEFORWARD No edit summary
- 14:1514:15, 4 February 2022 diff hist +97 m EVENT STRAFERIGHT No edit summary
- 14:1514:15, 4 February 2022 diff hist +96 m EVENT STRAFELEFT No edit summary
- 14:1414:14, 4 February 2022 diff hist +94 m EVENT TURNLEFT No edit summary current
- 14:1414:14, 4 February 2022 diff hist +95 m EVENT TURNRIGHT No edit summary current
- 14:1214:12, 4 February 2022 diff hist +84 m EVENT USE No edit summary current
- 14:1014:10, 4 February 2022 diff hist +95 m EVENT USEJETPACK No edit summary current
- 14:0814:08, 4 February 2022 diff hist +94 m EVENT USEMEDKIT No edit summary current
- 14:0514:05, 4 February 2022 diff hist +99 m EVENT USENIGHTVISION No edit summary current
- 14:0314:03, 4 February 2022 diff hist +96 m EVENT USESTEROIDS No edit summary
- 13:5813:58, 4 February 2022 diff hist +30 m DEF Language Tilefont was missing for some reason
- 13:4813:48, 4 February 2022 diff hist +95 m EVENT LASTWEAPON No edit summary
- 13:4713:47, 4 February 2022 diff hist +127 m EVENT LASTWEAPON No edit summary
- 13:4613:46, 4 February 2022 diff hist +95 m EVENT NEXTWEAPON No edit summary current
- 13:4613:46, 4 February 2022 diff hist +38 m EVENT NEXTWEAPON No edit summary
- 13:4513:45, 4 February 2022 diff hist +37 m EVENT PREVIOUSWEAPON No edit summary current
- 13:4513:45, 4 February 2022 diff hist +99 m EVENT PREVIOUSWEAPON No edit summary
- 13:4413:44, 4 February 2022 diff hist +93 m EVENT WEAPKEY7 No edit summary current
- 13:4413:44, 4 February 2022 diff hist +93 m EVENT WEAPKEY6 No edit summary current
- 13:4313:43, 4 February 2022 diff hist +93 m EVENT WEAPKEY5 No edit summary current
- 13:4313:43, 4 February 2022 diff hist +93 m EVENT WEAPKEY4 No edit summary current
- 13:4313:43, 4 February 2022 diff hist +93 m EVENT WEAPKEY3 No edit summary current
- 13:4313:43, 4 February 2022 diff hist +93 m EVENT WEAPKEY2 No edit summary current
- 13:4313:43, 4 February 2022 diff hist +93 m EVENT WEAPKEY1 No edit summary current
- 13:4213:42, 4 February 2022 diff hist +94 m EVENT WEAPKEY10 No edit summary current
- 13:4213:42, 4 February 2022 diff hist +93 m EVENT WEAPKEY8 No edit summary current
- 13:4213:42, 4 February 2022 diff hist +93 m EVENT WEAPKEY9 No edit summary current
- 13:3913:39, 4 February 2022 diff hist +94 m EVENT ALTWEAPON No edit summary current
- 13:3513:35, 4 February 2022 diff hist +95 m EVENT ALTFIRE No edit summary current
- 13:3113:31, 4 February 2022 diff hist +90 m EVENT AIMUP No edit summary current
- 13:2713:27, 4 February 2022 diff hist +10 m EVENT DISPLAYOVERHEADMAPPLAYER No edit summary current
- 13:2613:26, 4 February 2022 diff hist +92 m EVENT AIMDOWN No edit summary current
- 13:2013:20, 4 February 2022 diff hist +292 m EVENT EGS No edit summary
- 13:1213:12, 4 February 2022 diff hist +142 m EVENT ANIMATESPRITES No edit summary current
- 12:5712:57, 4 February 2022 diff hist −35 m EVENT DISPLAYREST No edit summary current
- 12:5412:54, 4 February 2022 diff hist +590 N EVENT RESETGOTPICS Document this event.
- 12:1212:12, 4 February 2022 diff hist −51 m EVENT DISPLAYROOMSEND No edit summary current
- 12:1112:11, 4 February 2022 diff hist +34 m EVENT DISPLAYROOMSCAMERA No edit summary current
- 12:1112:11, 4 February 2022 diff hist +669 N EVENT DISPLAYROOMSCAMERATILE Document the event. current
- 11:3611:36, 4 February 2022 diff hist +511 N EVENT DISPLAYROOMSCAMERA Document the event
- 11:2511:25, 4 February 2022 diff hist +2 m EVENT DISPLAYWEAPON No edit summary current
- 11:2111:21, 4 February 2022 diff hist +45 m EVENT DISPLAYACCESS No edit summary current
- 11:2111:21, 4 February 2022 diff hist +43 m EVENT DISPLAYFIST No edit summary current
- 11:1911:19, 4 February 2022 diff hist +43 m EVENT DISPLAYKNEE No edit summary current
- 11:1811:18, 4 February 2022 diff hist +46 m EVENT DISPLAYKNUCKLES No edit summary current
- 10:4710:47, 4 February 2022 diff hist 0 m Event list No edit summary
- 10:0610:06, 4 February 2022 diff hist +27 m EVENT DISPLAYOVERHEADMAPPLAYER No edit summary
- 10:0410:04, 4 February 2022 diff hist +149 m EVENT DISPLAYOVERHEADMAPPLAYER No edit summary
- 09:5609:56, 4 February 2022 diff hist +585 N EVENT DISPLAYOVERHEADMAPPLAYER Document the event. This event determines the tile of the player on the overhead map display.
- 09:2309:23, 4 February 2022 diff hist +148 m EVENT DISPLAYCAMERAOSD No edit summary current
- 09:1209:12, 4 February 2022 diff hist −185 m EVENT DISPLAYSBAR Remove false information. current
- 09:0409:04, 4 February 2022 diff hist +29 m EVENT DISPLAYOVERHEADMAPTEXT No edit summary current
- 09:0109:01, 4 February 2022 diff hist +62 m EVENT DISPLAYLEVELSTATS No edit summary current
- 08:5808:58, 4 February 2022 diff hist +29 m EVENT DISPLAYBORDER No edit summary current
- 08:5308:53, 4 February 2022 diff hist 0 m EVENT SKIPCUTSCENE No edit summary current
- 08:4908:49, 4 February 2022 diff hist +2 m EVENT SCREEN No edit summary current
- 08:4808:48, 4 February 2022 diff hist 0 m EVENT PRECUTSCENE No edit summary current
- 08:4608:46, 4 February 2022 diff hist +2 m EVENT LOGO No edit summary current
- 08:4508:45, 4 February 2022 diff hist −3 m EVENT GETLOADTILE No edit summary current
- 08:4408:44, 4 February 2022 diff hist +5 m EVENT DISPLAYLOADINGSCREEN No edit summary current
- 08:4308:43, 4 February 2022 diff hist +5 m EVENT DISPLAYBONUSSCREEN No edit summary current
- 08:4108:41, 4 February 2022 diff hist +1 m EVENT CUTSCENE No edit summary current
- 08:4108:41, 4 February 2022 diff hist −6 m EVENT CUTSCENE No edit summary
- 08:3308:33, 4 February 2022 diff hist −4 m EVENT NEWGAMECUSTOM No edit summary current
- 08:3108:31, 4 February 2022 diff hist +2 m EVENT MENUCURSORSHADE No edit summary current
- 08:3108:31, 4 February 2022 diff hist −8 m EVENT MENUCURSORSHADE No edit summary
- 08:2908:29, 4 February 2022 diff hist +170 m EVENT MENUCURSORRIGHT No edit summary current
- 08:2608:26, 4 February 2022 diff hist +129 m EVENT MENUCURSORLEFT No edit summary current
- 08:2208:22, 4 February 2022 diff hist −4 m EVENT MENUCURSORLEFT No edit summary
- 08:1908:19, 4 February 2022 diff hist −6 m EVENT GETMENUTILE No edit summary current
- 08:1808:18, 4 February 2022 diff hist −9 m EVENT DISPLAYMENUREST No edit summary current
- 08:1708:17, 4 February 2022 diff hist −9 m EVENT DISPLAYMENU No edit summary current
- 08:1608:16, 4 February 2022 diff hist −3 m EVENT DISPLAYINACTIVEMENU No edit summary current
- 08:1508:15, 4 February 2022 diff hist −9 m EVENT DISPLAYINACTIVEMENUREST No edit summary current
- 08:1408:14, 4 February 2022 diff hist −6 m EVENT DISPLAYINACTIVEMENU No edit summary
- 08:1208:12, 4 February 2022 diff hist +61 m EVENT DISPLAYCURSOR No edit summary current
- 08:1008:10, 4 February 2022 diff hist −6 m EVENT CHANGEMENU No edit summary current
- 08:0308:03, 4 February 2022 diff hist +11 m EVENT SETDEFAULTS No edit summary current
- 08:0108:01, 4 February 2022 diff hist +8 m EVENT SAVEGAME No edit summary current
- 07:5907:59, 4 February 2022 diff hist +4 m EVENT PRELOADGAME No edit summary current
- 07:5807:58, 4 February 2022 diff hist +8 m EVENT POSTSAVEGAME No edit summary current
- 07:5707:57, 4 February 2022 diff hist −2 m EVENT NEWGAMESCREEN No edit summary current
- 07:5607:56, 4 February 2022 diff hist +4 m EVENT NEWGAME No edit summary current