User contributions for Jblade
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5 April 2021
- 05:4305:43, 5 April 2021 diff hist +145 m Cstat (wall) No edit summary current
2 August 2020
- 03:0403:04, 2 August 2020 diff hist +172 N Startcutscene Created page with "'''startcutscene''' <cutscene id> Used to start a [https://wiki.eduke32.com/wiki/Cutscene_(DEF)[cutscene]] defined in the def file. Category:EDuke32 specific commands"
- 03:0103:01, 2 August 2020 diff hist +33 m Category:Structure access No edit summary current
- 03:0003:00, 2 August 2020 diff hist +35 m Category:Structure access No edit summary
- 02:5802:58, 2 August 2020 diff hist +65 m Category:Structure access No edit summary
- 02:4902:49, 2 August 2020 diff hist +40 m Undefinecheat No edit summary current
- 02:4802:48, 2 August 2020 diff hist +49 m Definecheat No edit summary current
- 02:4502:45, 2 August 2020 diff hist +72 m Actorsound No edit summary
- 02:4502:45, 2 August 2020 diff hist +63 Ifactorsound No edit summary current
- 02:4402:44, 2 August 2020 diff hist +90 N Actorsound Created page with "'''actorsound''' <sprite ID> <sound#> Will make the specified sprite play a sound effect."
- 02:4302:43, 2 August 2020 diff hist −2 m Ifactorsound No edit summary
- 02:3402:34, 2 August 2020 diff hist +259 N EVENT DISPLAYCAMERAOSD Created page with "EVENT_DISPLAYCAMERAOSD is a Game Event. This event is run whenever the on screen display for security cameras is active (Triggered by using security mo..."
- 02:3302:33, 2 August 2020 diff hist +234 N EVENT DISPLAYKNUCKLES Created page with "EVENT_DISPLAYKNUCKLES is a Game Event. This event is run whenever the knuckle crack animation is displayed (Triggered in-game by idling for a set amoun..."
- 02:3202:32, 2 August 2020 diff hist +212 N EVENT DISPLAYSPIT Created page with "EVENT_DISPLAYSPIT is a Game Event. This event is run whenever the onscreen 'loogie' animation is played (Triggered when the player is hit by the Lizman..."
- 02:3102:31, 2 August 2020 diff hist +211 N EVENT DISPLAYTIP Created page with "EVENT_DISPLAYTIP is a Game Event. This event is run whenever the tipping animation is displayed (triggered in-game by using the strippers) Set RETURN t..."
- 02:2902:29, 2 August 2020 diff hist +223 N EVENT DISPLAYSCUBA Created page with "EVENT_DISPLAYSCUBA is a Game Event. This event is run whenever the Scuba gear sprite is displayed on screen (when the player has Scuba gear in Duke3D)..."
- 02:2802:28, 2 August 2020 diff hist +200 N EVENT DISPLAYFIST Created page with "EVENT_DISPLAYFIST is a Game Event. This event is run whenever the Fist animation is played (triggered when using a Nuke Button) set RETURN to 1 to disa..."
- 02:2502:25, 2 August 2020 diff hist +244 N EVENT DISPLAYACCESS Created page with "EVENT_DISPLAYACCESS is a Game Event. This event is run whenever the keycard animation is played onscreen (by default triggered when using an access car..."
- 01:4401:44, 2 August 2020 diff hist +146 N Autosave Created page with "If true if player checkpoints are enabled in the menu; only utilised for Ion Fury/Standalone Eduke32 exes. Category:Userdef structure members" current
1 August 2020
- 22:3622:36, 1 August 2020 diff hist −105 m Ifvar conditions didn't see the ife stuff was already there
- 22:3522:35, 1 August 2020 diff hist +103 m Ifvar conditions No edit summary
6 January 2020
- 06:1706:17, 6 January 2020 diff hist +59 m PROJ WORKSLIKE No edit summary
19 September 2019
- 00:1700:17, 19 September 2019 diff hist +58 m Clearmapstate No edit summary current
8 August 2019
- 00:3600:36, 8 August 2019 diff hist +1 m Shoot No edit summary current
2 August 2019
- 07:1507:15, 2 August 2019 diff hist +109 m DEF Language added in volume setting added in r7117
- 05:1505:15, 2 August 2019 diff hist +94 m Htflags Saw this added in r7489 by Fox but not sure what the value is, or more detailed information
1 August 2019
- 02:2802:28, 1 August 2019 diff hist +42 m Extbits not sure what the internal name is, but I've tested and found that 64 is set when the new alt fire key is pressed
12 June 2019
- 12:1912:19, 12 June 2019 diff hist +4 m EDuke32 Modifications No edit summary current
5 June 2019
- 01:3601:36, 5 June 2019 diff hist +110 m Definegamefuncname No edit summary
29 January 2019
- 08:2108:21, 29 January 2019 diff hist +198 N EVENT SKIPCUTSCENE Created page with "EVENT_SKIPCUTSCENE is a Misc Event. Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene end..."
- 08:1808:18, 29 January 2019 diff hist +255 N EVENT CONTINUELEVELMUSICSLOT Created page with "EVENT_CONTINUELEVELMUSICSLOT is a Misc Event. Called when the current track is continued after loading a save The requested track is passed into PLAYL..."
- 08:1708:17, 29 January 2019 diff hist +249 N EVENT PLAYLEVELMUSICSLOT Created page with "EVENT_PLAYLEVELMUSICSLOT is a Misc Event. Called when a music track will be started from the beginning. The requested track is passed into PLAYLEVELMU..."
- 08:1608:16, 29 January 2019 diff hist 0 m EVENT NEWGAMESCREEN No edit summary
- 08:1608:16, 29 January 2019 diff hist 0 m EVENT MAINMENUSCREEN No edit summary
- 08:1508:15, 29 January 2019 diff hist 0 m EVENT EXITPROGRAMSCREEN No edit summary
- 08:1508:15, 29 January 2019 diff hist 0 m EVENT EXITGAMESCREEN No edit summary
- 08:1508:15, 29 January 2019 diff hist 0 EVENT ENDLEVELSCREEN No edit summary
- 08:1408:14, 29 January 2019 diff hist +217 N EVENT EXITPROGRAMSCREEN Created page with "EVENT_EXITPROGRAMSCREEN is a Game Event. Triggered when the program is closed. Set RETURN to -1 to disable the shareware or TEN screens, if they were e..."
- 08:1308:13, 29 January 2019 diff hist +202 N EVENT EXITGAMESCREEN Created page with "EVENT_EXITGAMESCREEN is a Game Event. Triggered when a running game is ended. Set RETURN to -1 to disable the deathmatch score screen when you quit mid..."
- 08:1208:12, 29 January 2019 diff hist +198 N EVENT ENDLEVELSCREEN Created page with "EVENT_ENDLEVELSCREEN is a Game Event. Triggered when a level ends. Set RETURN to -1 to disable the bonus and deathmatch score screens after a level end..."
- 08:1208:12, 29 January 2019 diff hist +201 N EVENT MAINMENUSCREEN Created page with "EVENT_MAINMENUSCREEN is a Game Event. Triggered before the main menu is displayed. Set RETURN to -1 to disable the screens that appear before the main..."
- 08:1108:11, 29 January 2019 diff hist +174 N EVENT NEWGAMESCREEN Created page with "EVENT_NEWGAMESCREEN is a Game Event. Triggered when a new game is started. Set RETURN to -1 to disable The Birth intro animation. Category:Events"
20 January 2019
- 00:0500:05, 20 January 2019 diff hist +34 m Members of the sector structure No edit summary current
19 January 2019
- 01:1101:11, 19 January 2019 diff hist +146 m Definesound No edit summary
25 July 2018
- 21:5321:53, 25 July 2018 diff hist +127 m EVENT SOUND No edit summary
5 March 2018
- 13:1613:16, 5 March 2018 diff hist +203 N Undefinecheat Created page with "'''undefinecheat''' <cheat number> Can be used to disable a cheat code. See definecheat for a list of cheats and their codes. Category:EDuke32 specific commands ..."
- 01:2501:25, 5 March 2018 diff hist +111 N Menubackground Created page with "Set to 0 to disable the black transparent mask behind the in-game menu. Category:Userdef structure members" current
- 00:2600:26, 5 March 2018 diff hist +73 m LOGO FLAGS No edit summary
4 March 2018
- 23:5723:57, 4 March 2018 diff hist +187 N Clamp Created page with "'''clamp''' <gamevar> <min> <max> Will lock <gamevar> to the minimum/maximum values set if it tries to exceed them. Category:EDuke commands Category:Gamevar ma..." current
30 January 2018
- 03:3503:35, 30 January 2018 diff hist +30 m Startscreen No edit summary current
- 03:3503:35, 30 January 2018 diff hist +293 N EVENT SCREEN Created page with "EVENT_SCREEN is a Game Event. Use startscreen to take control away from the game and display content with rotatesprite. RETURN is set to 1 when an..."
- 03:3503:35, 30 January 2018 diff hist −22 m Startscreen No edit summary
- 03:3403:34, 30 January 2018 diff hist +282 N Startscreen Created page with "Use '''startscreen''' to take control away from the game and display content with rotatesprite using EVENT_SCREEN RETURN is set to 1 when any key is pressed, and if it is..."
- 03:3303:33, 30 January 2018 diff hist +198 N Screenpal Created page with "'''screenpal''' <red> <green> <blue> <alpha> Similar to palfrom, but works on screen events. Values range from 0 to 255. Category:EDuke32 specific commands Category:Sc..." current
- 03:3003:30, 30 January 2018 diff hist +172 N EVENT DISPLAYROOMSEND Created page with "EVENT_DISPLAYROOMSEND is a Game Event. Triggered right after the game world is rendered and before any sprite above the screen. Category:Events"
- 03:3003:30, 30 January 2018 diff hist +195 N EVENT DISPLAYEND Created page with "EVENT_DISPLAYEND is a Game Event. Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART..."
- 03:2803:28, 30 January 2018 diff hist +27 N Screenarea y2 Redirected page to Screenarea x1 Tag: New redirect
- 03:2803:28, 30 January 2018 diff hist +27 N Screenarea x2 Redirected page to Screenarea x1 Tag: New redirect
- 03:2703:27, 30 January 2018 diff hist +27 N Screenarea y1 Redirected page to Screenarea x1 Tag: New redirect
- 03:2603:26, 30 January 2018 diff hist +80 m EVENT UPDATESCREENAREA No edit summary
- 03:2603:26, 30 January 2018 diff hist +209 N Screenarea x1 Created page with " Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. See screenarea_x1, screenarea_y1, screenarea_x2, screenarea_y2 Ca..."
- 03:2403:24, 30 January 2018 diff hist +173 N EVENT UPDATESCREENAREA Created page with "EVENT_UPDATESCREENAREA is a Game Event. Use this event to change the size of the game view, similar to when you press + or - Category:Events"
- 03:2203:22, 30 January 2018 diff hist +262 N EVENT DISPLAYOVERHEADMAPTEXT Created page with "EVENT_DISPLAYOVERHEADMAPTEXT is a Game Event. Set RETURN to any non-zero value to disable hardcoded display of text. If you wish to replace the hardco..."
- 03:2103:21, 30 January 2018 diff hist +15 m Getclosestcol No edit summary current
- 03:2003:20, 30 January 2018 diff hist +368 N Getclosestcol Created page with "'''getclosestcol''' <RETURN> <color> <limit> Finds the closest palette index given. <color> is encoded the same as PROJ_FLASH_COLOR <limit> is the index of the last..."
- 03:1703:17, 30 January 2018 diff hist +25 N Drawlinergb Redirected page to Drawline256 current Tag: New redirect
- 03:1603:16, 30 January 2018 diff hist +451 N Drawline256 Created page with "'''drawline256''' <x0> <y0> <x1> <y1> <index><br> '''drawlinergb''' <x0> <y0> <x1> <y1> <index> <rgb> Calls the internal functions used for the automap lines. The coordinate..." current
- 03:1103:11, 30 January 2018 diff hist +75 m Event list No edit summary
- 03:0903:09, 30 January 2018 diff hist +132 N EVENT PRELOADGAME Created page with "EVENT_PRELOADGAME is a Game Event. This event is fired before a savegame is loaded. Category:Events"
- 02:2902:29, 30 January 2018 diff hist +21 m Qgetsysstr No edit summary
12 December 2017
- 03:2003:20, 12 December 2017 diff hist +191 N EVENT DISPLAYBORDER added event displayborder by Fox
- 03:0103:01, 12 December 2017 diff hist +197 N EVENT OPENMENUSOUND added event_openmenu sound by Fox
- 02:5902:59, 12 December 2017 diff hist +225 N EVENT RECOGSOUND added recogsound event by Fox
- 02:4402:44, 12 December 2017 diff hist +169 N EVENT SETDEFAULTS added setdefault event by Fox (not sure what category of even it would go under so put it to game event)
- 02:4202:42, 12 December 2017 diff hist +119 m LOGO FLAGS added the new logo flag bits by Fox
- 02:4002:40, 12 December 2017 diff hist +162 N Screenfade added screenfade command from Fox to the wiki current
- 02:3702:37, 12 December 2017 diff hist +16 m Floorzvel No edit summary current
- 02:3702:37, 12 December 2017 diff hist +16 m Ceilingzvel No edit summary current
- 02:1202:12, 12 December 2017 diff hist +143 N Ceilingzvel Created page with "'''ceilingzvel''' holds the speed value of the sector (lifts move at 256 by default) See floorzvel. Category:Sector structure members"
- 02:1202:12, 12 December 2017 diff hist +143 N Floorzvel Created page with "'''floorzvel''' holds the speed value of the sector (lifts move at 256 by default) See ceilingzvel. Category:Sector structure members"
- 02:0702:07, 12 December 2017 diff hist +166 N Floorzgoal Created page with "'''floorzgoal''' is set to 0 if the sector is moving down and to -1 if it has reached its z destination. See ceilingzgoal. Category:Sector structure members" current
- 02:0702:07, 12 December 2017 diff hist +164 N Ceilingzgoal Created page with "'''ceilingzgoal''' is set to 0 if the sector is moving up and to -1 if it has reached its z destination. See floorzgoal. Category:Sector structure members" current
15 September 2017
- 04:3804:38, 15 September 2017 diff hist +143 N Stopallmusic added page for stopallmusic command added in revision r6427
1 August 2017
- 12:5412:54, 1 August 2017 diff hist +11 m Members of the wall structure No edit summary
- 12:4612:46, 1 August 2017 diff hist −367 Starttrack No edit summary current
10 March 2016
- 01:2001:20, 10 March 2016 diff hist +122 m Htflags not 100% certain on the details of this one, added in revision 5602
30 December 2015
- 05:4205:42, 30 December 2015 diff hist +6 Xpanning No edit summary current
- 05:4105:41, 30 December 2015 diff hist 0 m Xpanning No edit summary
- 05:4105:41, 30 December 2015 diff hist +122 m Xpanning No edit summary
27 December 2015
- 07:1107:11, 27 December 2015 diff hist +98 m Cstat No edit summary
- 07:1007:10, 27 December 2015 diff hist +95 m Htflags No edit summary
1 August 2015
- 08:3908:39, 1 August 2015 diff hist +111 m Htflags added this sflag added in revision 5250 (but no number was given for it in the changelog)
30 March 2015
- 01:0801:08, 30 March 2015 diff hist +265 m Event list -added in new display events added by Hendricks266 in r5118
- 01:0401:04, 30 March 2015 diff hist +18 m Category:All commands →Procedural
- 01:0201:02, 30 March 2015 diff hist +78 m Event list -added new world events by Hendricks266 (I put them in a new 'global' section as I'm not sure what category it would of fit in otherwise)
- 00:5800:58, 30 March 2015 diff hist +64 m PROJ WORKSLIKE added new projectile flag added by Hendricks266 in r5106
25 March 2015
- 03:4403:44, 25 March 2015 diff hist 0 m EDuke32 Modifications →Large Projects
- 03:4303:43, 25 March 2015 diff hist 0 N File:AMCTC3.jpg No edit summary current
- 03:4203:42, 25 March 2015 diff hist 0 EDuke32 Modifications →Large Projects
- 03:4103:41, 25 March 2015 diff hist −35 m EDuke32 Modifications No edit summary
- 03:3903:39, 25 March 2015 diff hist 0 File:AMCTC1.jpg Jblade uploaded a new version of File:AMCTC1.jpg current
11 January 2015
- 14:1914:19, 11 January 2015 diff hist +49 m EVENT DISPLAYLOADINGSCREEN added note about loading bat stored into RETURN (added by TerminX in r4900)
24 February 2014
- 14:3814:38, 24 February 2014 diff hist +157 Extra No edit summary
2 July 2013
- 08:5408:54, 2 July 2013 diff hist +18 m Category:All commands →Sounds
1 July 2013
- 06:5406:54, 1 July 2013 diff hist +204 N Screensound Created page with "'''screensound''' <sound#> Unconditionally plays a session-wide sound - this could be used for playing sounds in the game's menus. Category:EDuke32 specific commands ..." current
31 May 2012
- 00:1100:11, 31 May 2012 diff hist +162 m Ceilingstat Added TROR bits to this stat page.
- 00:0600:06, 31 May 2012 diff hist +156 m Floorstat Added some extra bits
18 March 2012
- 10:1310:13, 18 March 2012 diff hist −35 m EDuke32 Modifications →Active Development
- 10:1210:12, 18 March 2012 diff hist +54 EDuke32 Modifications No edit summary
20 November 2011
- 12:2812:28, 20 November 2011 diff hist +93 m Definesound No edit summary
- 12:2612:26, 20 November 2011 diff hist +32 Setactorsoundpitch No edit summary
- 12:2512:25, 20 November 2011 diff hist +24 m Full command list No edit summary
- 12:2412:24, 20 November 2011 diff hist +43 m Setactorsoundpitch No edit summary
- 12:2312:23, 20 November 2011 diff hist +427 N Setactorsoundpitch Created page with "'''setactorsoundpitch''' <actor#> <sound#> <pitchoffset> Can be used to change the pitch of a playing sound. The pitch offset has the same meaning as the definesound pit..."
17 May 2011
- 02:0202:02, 17 May 2011 diff hist +15 Scripting No edit summary
24 October 2008
- 14:4514:45, 24 October 2008 diff hist +5 m EDuke32 Modifications No edit summary
18 September 2008
- 02:3102:31, 18 September 2008 diff hist +82 Tutorials No edit summary
- 02:3002:30, 18 September 2008 diff hist +3,088 N How to make a sprint key No edit summary current
28 June 2008
- 15:4415:44, 28 June 2008 diff hist +297 N Qgetsysstr New page: This command copies system strings to a quote file, and can be used to display things like the level or the player's name. qgetsysstr <quoteID> <strID> <strID> can be: STR_MAPNAME STR_MA...
30 May 2008
- 15:4715:47, 30 May 2008 diff hist +122 The TO-DO list for EDuke32 and Mapster32 No edit summary
17 May 2008
- 09:0509:05, 17 May 2008 diff hist +16 m EDuke32 Modifications No edit summary
- 09:0509:05, 17 May 2008 diff hist −2 m EDuke32 Modifications No edit summary
- 09:0409:04, 17 May 2008 diff hist −7 EDuke32 Modifications No edit summary
- 09:0409:04, 17 May 2008 diff hist +820 EDuke32 Modifications No edit summary
- 09:0309:03, 17 May 2008 diff hist 0 N File:AMCTC2.jpg No edit summary
- 09:0309:03, 17 May 2008 diff hist +24 N File:AMCTC1.jpg Screenshot of the AMC TC
- 02:4202:42, 17 May 2008 diff hist +143 m EDuke32 Modifications No edit summary
- 02:4002:40, 17 May 2008 diff hist +2 EDuke32 Modifications No edit summary
- 02:3802:38, 17 May 2008 diff hist +31 N File:NS02.jpg Screenshot of Nuclear Showdown.
- 02:3702:37, 17 May 2008 diff hist +31 N File:NS01.jpg Screenshot of Nuclear Showdown.
21 April 2008
- 02:5402:54, 21 April 2008 diff hist +218 N Auto aim New page: Holds what setting the player has auto-aim on. 0 means auto-aim is disabled, 1 means it's enabled, and 2 means it's set to work for hitscan weapons only (basically bullet weapons) [[Categ... current
- 02:4902:49, 21 April 2008 diff hist +175 N Max player health New page: Holds the player's maximum amount of health - this can be used to change the player's maximum health (not max atomic health) at anytime. Category:Player structure members current
- 02:4702:47, 21 April 2008 diff hist +40 m Color No edit summary
- 02:4602:46, 21 April 2008 diff hist −34 m Xpanning No edit summary
- 02:4602:46, 21 April 2008 diff hist +39 m Ypanning No edit summary
- 02:4502:45, 21 April 2008 diff hist +39 m Yrepeat No edit summary
- 02:4502:45, 21 April 2008 diff hist +39 m Yvel No edit summary
- 02:4502:45, 21 April 2008 diff hist +39 m Zvel No edit summary
- 02:4402:44, 21 April 2008 diff hist +40 m Definegametype No edit summary
- 02:4402:44, 21 April 2008 diff hist +40 m Getinput No edit summary
- 02:4302:43, 21 April 2008 diff hist +40 m Getcurraddress No edit summary
- 02:4302:43, 21 April 2008 diff hist +40 m Jump No edit summary
- 02:4202:42, 21 April 2008 diff hist +39 m Max ammo amount No edit summary
- 02:4202:42, 21 April 2008 diff hist +41 m PROJECTILE KNEE No edit summary
- 02:4102:41, 21 April 2008 diff hist +40 m Mulscale No edit summary
- 02:4102:41, 21 April 2008 diff hist +40 m Movesprite No edit summary
- 02:4102:41, 21 April 2008 diff hist +40 m Neartag No edit summary
- 02:3902:39, 21 April 2008 diff hist +39 m Opyoff No edit summary current
- 02:3902:39, 21 April 2008 diff hist +40 m Operatesectors No edit summary
- 02:3702:37, 21 April 2008 diff hist +40 m Save No edit summary
- 02:3702:37, 21 April 2008 diff hist +40 m Operateactivators No edit summary
- 02:3702:37, 21 April 2008 diff hist +39 m Runspeed No edit summary
- 02:3502:35, 21 April 2008 diff hist +77 m Spritenopal No edit summary
- 02:3402:34, 21 April 2008 diff hist +40 m Smaxammo No edit summary
- 02:3402:34, 21 April 2008 diff hist +39 m Sound pitch No edit summary
- 02:3302:33, 21 April 2008 diff hist +39 m Xvel No edit summary
- 02:3202:32, 21 April 2008 diff hist +73 m Xpanning No edit summary
- 02:3202:32, 21 April 2008 diff hist +35 m WEAPON No edit summary
- 02:3002:30, 21 April 2008 diff hist +42 m FFIRE No edit summary current
- 02:2902:29, 21 April 2008 diff hist +40 m Dist No edit summary
- 02:2902:29, 21 April 2008 diff hist +40 m Displayrand No edit summary
- 02:2902:29, 21 April 2008 diff hist +40 m Gmaxammo No edit summary
- 02:2802:28, 21 April 2008 diff hist +40 m Guniqhudid No edit summary
- 02:2502:25, 21 April 2008 diff hist +71 m Actioncount No edit summary
- 02:2402:24, 21 April 2008 diff hist +35 m WEAPONx FIRESOUND No edit summary current
- 02:2402:24, 21 April 2008 diff hist +35 m WEAPONx INITIALSOUND No edit summary current
- 02:2402:24, 21 April 2008 diff hist +35 m WEAPONx SHOTSPERBURST No edit summary current
- 02:2302:23, 21 April 2008 diff hist +35 m WEAPONx SPAWN No edit summary
- 02:2302:23, 21 April 2008 diff hist +35 m WEAPONx SPAWNTIME No edit summary current
- 02:2302:23, 21 April 2008 diff hist +35 m WEAPONx SHOOTS No edit summary current
- 02:2302:23, 21 April 2008 diff hist +35 m WEAPONx FLAGS No edit summary
- 02:2202:22, 21 April 2008 diff hist +35 m WEAPONx TOTALTIME No edit summary
- 02:2202:22, 21 April 2008 diff hist +35 m WEAPONx FIREDELAY No edit summary current
- 02:2202:22, 21 April 2008 diff hist +35 m WEAPONx CLIP No edit summary current
- 02:2102:21, 21 April 2008 diff hist +34 Category:Constantly updated gamevars No edit summary
- 02:2002:20, 21 April 2008 diff hist +35 m COOP No edit summary
- 02:2002:20, 21 April 2008 diff hist +35 m VOLUME No edit summary
- 02:2002:20, 21 April 2008 diff hist +42 MARKER No edit summary current
- 02:1902:19, 21 April 2008 diff hist +42 MONSTERS OFF No edit summary current
- 02:1902:19, 21 April 2008 diff hist +42 RESPAWN INVENTORY No edit summary
- 02:1902:19, 21 April 2008 diff hist +42 m RESPAWN ITEMS No edit summary current
- 02:1902:19, 21 April 2008 diff hist +42 m RESPAWN MONSTERS No edit summary current
- 02:1802:18, 21 April 2008 diff hist +34 THISACTOR No edit summary
- 02:1802:18, 21 April 2008 diff hist +35 ANGRANGE No edit summary current
- 02:1702:17, 21 April 2008 diff hist +35 ZRANGE No edit summary current
- 02:1702:17, 21 April 2008 diff hist +35 RETURN No edit summary
- 02:1702:17, 21 April 2008 diff hist +35 PLR MORALE No edit summary
- 02:1602:16, 21 April 2008 diff hist +35 PIPEBOMB CONTROL No edit summary
- 02:1602:16, 21 April 2008 diff hist +35 m TRIPBOMB CONTROL No edit summary current
- 02:1602:16, 21 April 2008 diff hist +35 STICKYBOMB LIFETIME No edit summary current
- 02:1602:16, 21 April 2008 diff hist +35 GRENADE LIFETIME No edit summary current
- 02:1602:16, 21 April 2008 diff hist −7 m LEVEL No edit summary
- 02:1502:15, 21 April 2008 diff hist +97 N Category:Pre-defined gamevars New page: Category:Game manipulation Category:Player manipulation Category:Gamevar manipulation
- 02:1402:14, 21 April 2008 diff hist +35 LOGO FLAGS No edit summary
- 02:1202:12, 21 April 2008 diff hist −42 LOGO FLAGS No edit summary
- 02:1002:10, 21 April 2008 diff hist +42 LOGO FLAGS No edit summary
- 02:1002:10, 21 April 2008 diff hist +42 LEVEL No edit summary
- 02:0302:03, 21 April 2008 diff hist +25 How to Shoot Different Kinds of RPGs No edit summary
- 02:0202:02, 21 April 2008 diff hist +21 m EVENT TURNAROUND No edit summary
- 02:0202:02, 21 April 2008 diff hist +21 m EVENT SWIMUP No edit summary
- 02:0202:02, 21 April 2008 diff hist +21 m EVENT SWIMDOWN No edit summary
- 02:0202:02, 21 April 2008 diff hist +21 m EVENT PROCESSINPUT No edit summary
- 02:0102:01, 21 April 2008 diff hist +21 EVENT PREVIOUSWEAPON No edit summary
- 02:0102:01, 21 April 2008 diff hist +21 EVENT NEXTWEAPON No edit summary
- 02:0102:01, 21 April 2008 diff hist +21 EVENT LOGO No edit summary
- 02:0002:00, 21 April 2008 diff hist +21 EVENT INVENTORYRIGHT No edit summary
- 02:0002:00, 21 April 2008 diff hist +21 EVENT INVENTORYLEFT No edit summary
- 02:0002:00, 21 April 2008 diff hist +21 EVENT INVENTORY No edit summary
- 02:0002:00, 21 April 2008 diff hist +20 EVENT HOLODUKEON No edit summary
- 02:0002:00, 21 April 2008 diff hist +21 EVENT HOLODUKEOFF No edit summary
- 01:5901:59, 21 April 2008 diff hist +21 EVENT FIRE No edit summary
- 01:5901:59, 21 April 2008 diff hist +21 EVENT DISPLAYSBAR No edit summary
- 01:5801:58, 21 April 2008 diff hist +22 EVENT DISPLAYROOMS No edit summary
- 01:5701:57, 21 April 2008 diff hist +27 Glow mapping No edit summary
- 01:5601:56, 21 April 2008 diff hist +27 Detail mapping No edit summary
- 01:5501:55, 21 April 2008 diff hist +42 Cameradist No edit summary
- 01:5201:52, 21 April 2008 diff hist +38 DEF Language No edit summary
- 01:5001:50, 21 April 2008 diff hist +38 DEF Language No edit summary
- 01:4401:44, 21 April 2008 diff hist +123 Tutorials No edit summary
20 April 2008
- 13:5213:52, 20 April 2008 diff hist +45 m Zoom No edit summary current
13 September 2007
- 12:2412:24, 13 September 2007 diff hist +203 N Movement lock Thanks to Hunter_rus for the values.
29 August 2007
- 11:4311:43, 29 August 2007 diff hist +188 N Checkactivatormotion New page: '''checkactivatormotion <lotag>''' Checks to see if the activator with the lotag specified is in motion or not - if it is, than RETURN is set to 1. Category:EDuke32 specific commands
22 July 2007
- 05:5205:52, 22 July 2007 diff hist +117 Quake No edit summary
5 July 2007
- 07:2707:27, 5 July 2007 diff hist +58 m EVENT GETSHOTRANGE No edit summary
2 July 2007
- 03:0903:09, 2 July 2007 diff hist +198 N WEAPONx INITIALSOUND New page: Defines the sound that will play when the player starts to fire the weapon (NOT the sound that will play when the weapon actually fires it's projectile - that is controlled by [[WEAPONx_FI...
- 03:0703:07, 2 July 2007 diff hist −5 m WEAPONx FIRESOUND No edit summary
- 03:0603:06, 2 July 2007 diff hist +18 WEAPONx SHOTSPERBURST No edit summary
- 03:0503:05, 2 July 2007 diff hist +121 N WEAPONx SHOTSPERBURST New page: Defines the amount of projectiles defined by WEAPONx_SHOOTS that will fire when the weapon reaches it's firing frame.
- 02:1302:13, 2 July 2007 diff hist +69 N WEAPONx SPAWNTIME New page: Defines what frame the item specified by weaponx_spawn will spawn on.
- 02:1302:13, 2 July 2007 diff hist +59 N WEAPONx FIREDELAY New page: Defines what frame the weapon will fire it's projectile on.
- 02:1102:11, 2 July 2007 diff hist +120 N WEAPONx FIRESOUND New page: Plays the corresponding sound when the weapon's kickback_pic reaches the number specified by the weapon's firedelay var.
24 May 2007
- 14:5214:52, 24 May 2007 diff hist +121 N Quake New page: '''quake <count>''' Shakes the screen for the count specified (26 is one second) Category:EDuke32 specific commands
- 14:5214:52, 24 May 2007 diff hist +11 Full command list No edit summary
22 May 2007
- 08:1208:12, 22 May 2007 diff hist +154 N Operatemasterswitches New page: '''operatermasterswitches <lotag number>''' Operates any Masterswitches with the same lotag as the one given. Category:EDuke32 specific commands
- 08:1108:11, 22 May 2007 diff hist +141 N Operaterespawns New page: '''operaterespawns <lotag number>''' Operates any respawns with the same lotag as the one given. Category:EDuke32 specific commands
- 08:0208:02, 22 May 2007 diff hist +284 N Screen size New page: Holds the player's screensize - starts at 0 for no HUD and then increments by 4 for each size of screen, up to 64. A value of 4 means the player has just the Health, Ammo and Inventory vis...
- 07:5907:59, 22 May 2007 diff hist +247 N Statusbarscale New page: Holds the scale of the player's status bars - decreases by a certain amount when you change it in the game menu. The values are as follows: <pre> 100 (Full size) 92 84 76 68 60 52 44 37 (s...
- 07:2907:29, 22 May 2007 diff hist +171 N Drawweapon New page: This is set to 0 if weapon display has been turned off, 1 if weapon display is turned on, and 2 if weapon icon display is selected. Category:Userdef structure members current
- 06:0006:00, 22 May 2007 diff hist +110 Inven icon No edit summary
21 May 2007
- 13:5513:55, 21 May 2007 diff hist 0 m Spritenoshade fixed spelling error
7 May 2007
- 02:5702:57, 7 May 2007 diff hist +117 N WEAPONx SPAWN New page: This defines what the weapon spawns when the spawntime is reached. Used in the default weapons to spawn empty shells.
6 May 2007
- 09:3309:33, 6 May 2007 diff hist +82 N PROJ BSOUND New page: The sound that will play when the projectile bounces. Defaults to PIPEBOMB_BOUNCE.
- 09:2609:26, 6 May 2007 diff hist +38 N Ceilingpal New page: This holds the pal of the ceiling.
- 09:2509:25, 6 May 2007 diff hist +40 N Ceilingshade New page: This holds the shade of the ceiling.
- 09:2509:25, 6 May 2007 diff hist +42 N Floorpal New page: This holds the pal value of the floor.
- 09:2409:24, 6 May 2007 diff hist +4 m Floorshade No edit summary
- 09:2409:24, 6 May 2007 diff hist +40 N Floorshade New page: This holds the shade value of the floor.
- 09:1209:12, 6 May 2007 diff hist +168 N Team New page: This is set to the player's team colour. If his team is Blue, it's set to 0. Red team is 1, Green team is 2, and Grey team is 3. Category:Userdef structure members
- 08:5808:58, 6 May 2007 diff hist +228 N Crosshair New page: This is set to 0 if the crosshair has been turned off, 1 if the crosshair is enabled at 100% size, 2 if it's been set to 50% of it's original size, and 3 if it's 25% of it's original size....
- 08:5508:55, 6 May 2007 diff hist +1 m Screen tilting No edit summary
- 08:5508:55, 6 May 2007 diff hist +148 N Screen tilting New page: This is set to 1 if the player has scren tilting turned on in the options menu, and to 0 if it's turned off. Category:Userdef structure members
- 08:5308:53, 6 May 2007 diff hist +171 N Detail New page: This is set to 1 if the player has detail turned on to high in the video options menu, and set to 0 if they've selected low detail. Category:Userdef structure members current
- 08:5008:50, 6 May 2007 diff hist +145 N Shadows New page: This is set to 1 if the player has shadows turned on in the options menu, and to 0 if they're turned off. Category:Userdef structure members current
- 08:4808:48, 6 May 2007 diff hist +158 N Player skill New page: Holds the current skill level. 1 is "Piece of Cake", 2 is "Let's Rock", 3 is "Come get some" and 4 is "Damn I'm good". Category:Userdef structure members
- 08:2908:29, 6 May 2007 diff hist +193 N Overhead on New page: Set to zero when the player doesn't have the overhead map up, set to one when he has the basic map up, and set to two when he has the full map on screen. [[Category:Userdef structure memb...