Spritenoshade: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:


If you want an [[actor]] to glow like some projectiles in the game, use this together with [[setactor]]<nowiki>[</nowiki>[[THISACTOR]]<nowiki>]</nowiki>.[[shade]] -127 and/or the [[flash]] parameter.
If you want an [[actor]] to glow like some projectiles in the game, use this together with [[setactor]]<nowiki>[</nowiki>[[THISACTOR]]<nowiki>]</nowiki>.[[shade]] -127 and/or the [[flash]] parameter.
See [[htflags]].


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 00:22, 28 February 2014

spritenoshade <tilenum>

Causes sprite <tilenum> to be unaffected by the shade of the sector it is in. This command should be used outside of actors, states or events (like a definition).

If you want an actor to glow like some projectiles in the game, use this together with setactor[THISACTOR].shade -127 and/or the flash parameter.

See htflags.