Spritenoshade: Difference between revisions

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spritenoshade <tilenum>
'''spritenoshade''' <tilenum>


Causes [[sprite]] <tilenum> to be unaffected by the [[shade]] of the [[sector]] it is in.
Causes [[sprite]] <tilenum> to be unaffected by the [[shade]] of the [[sector]] it is in.

Revision as of 13:33, 4 May 2009

spritenoshade <tilenum>

Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.

If you want an actor to glow like some projectiles in the game, use this together with setactor[THISACTOR].shade -127 and/or the flash parameter.