Spritenoshade

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spritenoshade <tilenum>

Causes sprite <tilenum> to be unaffected by the shade of the sector it is in. This command should be used outside of actors, states or events (like a definition).

If you want an actor to glow like some projectiles in the game, use this together with setactor[THISACTOR].shade -127 and/or the flash parameter.

See htflags.