TRIPBOMB CONTROL: Difference between revisions

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Set to 2 to use a timer, the amount of time defined by the gamevar STICKYBOMB_LIFETIME
Set to 2 to use a timer, the amount of time defined by the gamevar STICKYBOMB_LIFETIME
[[Category:Pre-defined gamevars]]

Latest revision as of 02:16, 21 April 2008

Defines the behaviour of a tripbomb placed onto a wall (armed).

Set to 1 to use a Tripwire/Laser (default)

Set to 2 to use a timer, the amount of time defined by the gamevar STICKYBOMB_LIFETIME