Talk:Defineprojectile: Difference between revisions

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65536
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== 65536 ==
== 65536 ==


If you set to 65538 (2 + 65536) it will works like a normal RPG but the ifwasweapon returns as <myprojectilename>, not RADIUSEXPLOSION like every projectile set as only 2...
If you set to 65538 (2 + 65536) it will works like a normal RPG but the ifwasweapon returns as <myprojectilename>, not return ifwasweapon as RADIUSEXPLOSION like every projectile set as only 2...

Latest revision as of 16:26, 10 June 2007

This entire page needs to be overhauled. Any takers? Usurper? :)

define WORKSLIKEIMPACTDAMAGE 32768

Add on next version.

--Usurper 18:27, 17 Mar 2005 (CST)

65536

If you set to 65538 (2 + 65536) it will works like a normal RPG but the ifwasweapon returns as <myprojectilename>, not return ifwasweapon as RADIUSEXPLOSION like every projectile set as only 2...