Updatesector: Difference between revisions

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'''updatesector''' <x> <y> <gamevar>
'''updatesector''' <x> <y> <gamevar>
'''updatesectorz''' <x> <y> <z> <gamevar>


Returns [[sector number]] of [[sector]] at (<x>,<y>) into [[gamevar]] <gamevar>.  See [[updatesectorz]]. If it is not a valid sector (like outside the map or inside a column) it is set to -1. You may verify if the actual sector doens't equal to -1 before using [[getsector]] or you can get an warning in the log file.
Returns [[sector number]] of [[sector]] at (<x>,<y>) or (<x>,<y>,<z>) into [[gamevar]] <gamevar>.  If it is not a valid sector (like outside the map, inside a column, or below the floor) it is set to -1. You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems.


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sector manipulation]]
[[Category:Sector manipulation]]

Revision as of 20:58, 7 January 2011

updatesector <x> <y> <gamevar> updatesectorz <x> <y> <z> <gamevar>

Returns sector number of sector at (<x>,<y>) or (<x>,<y>,<z>) into gamevar <gamevar>. If it is not a valid sector (like outside the map, inside a column, or below the floor) it is set to -1. You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems.