User:Hendricks 266

From EDukeWiki
Revision as of 10:26, 10 June 2008 by Hendricks266 (talk | contribs)
Jump to navigation Jump to search

Introduction

Hey guys, Cap'n here, just wanted to tell you: Hendricks266's real name is... *throat gargles as blood sprays across room*

Requests

Cutscenes

  • Add con control over cutscenes in the form of:
    • Pre-Episode Cutscenes:
      • Does this episode have a beginning cutscene (Ep. 4)?
      • If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
      • If it does, what is the filename?
      • If it does, what are the sound effects?
    • Ending Cutscenes:
      • Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
      • If it is a tile range, where are the tiles (tilenum)?
      • If it is an .anm file, what is the filename?
      • If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
      • What are the sound effects?
    • Ending Screens:
      • Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
      • If it does, what is the tilenum?
    • All but Ending Screens:
      • Is there a background .mid?
      • If there is, what is it?
      • How many sound effects are there?
      • When do the sound effects play?
    • Opening Logos:
      • What is the filename?
      • If there are multiple .anm files, how many are there, and what are the filenames?
      • Is there a background .mid?
      • If there is, what is it?
      • How many sound effects are there?
      • When do the sound effects play?

Redefine Primitives

  • Add other redefine primitives:
    • redefine
    • redefinesound
    • redefinevolume
    • redefineskill
    • redefinelevelname
    • remusic

Hard-Coded Actor "var" Primitives

  • Add more "var" primitives to existing primitives:

Mathematical Primitives

  • Add more mathematical primitives:
    • Exponents (Also covers square root and cube root, ^0.5 and ^0.3[33333...] respectively) I have since discovered the sqrt parameter, and getting the cube root of something is pretty much useless.
      • expvar <gamevar> <value>
      • expvarvar <gamevar> <gamevar>

Maphack Functions

All I want now is to have my maphack code integrated into JFDuke3D and JFSW.

FLAC Support

Put that in SWP too.
*shot*

Projects

I'm working on several projects.

Action Duke

TODO

Duke Meets DOOM Rebirth