Useractor: Difference between revisions

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Similar to [[actor]]. This defines a new [[actor]] in a slightly more specific manner, and it does so without restraining the amount of [[define]]d [[actor]]s. Version 1.3D only allowed so many [[actor]]s so to add a new one required replacing another. Version 1.5 remedied this with useractor.
#REDIRECT [[actor]]
 
useractor <actortype> <name> <strength> <action> <move> <ai> { actor code } enda
 
<actortype> can either be "enemy," "notenemy," or "enemystayput." "Enemy" makes an [[actor]] that is intended to be used as a character who commences actions on player sight; "useractor" makes an [[actor]] intended to be a decoration, which means no shadow by default but is always in action; "enemystayput" makes an enemy class [[actor]] that is restrained to its home sector.
 
<name> is the name/tile of the [[actor]]. You can either input a defined name, or the tile number directly.
 
<strength> is the health of the [[actor]].
 
<action> is the intial [[action]] an [[actor]] uses (optional).
 
<move> is the initial [[move]] of the actor (optional).
 
<ai> is the actor's initial [[ai]] routine (optional).
 
{ actor code } is obviously the code for the actor.
 
[[enda]] ends an actor.

Latest revision as of 00:42, 20 February 2020

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