WEAPONx FLAGS: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:
:'''4096''' - Spawn Type 2 (Shotgun shells)
:'''4096''' - Spawn Type 2 (Shotgun shells)
:'''8192''' - Spawn Type 3 (Chaingun shells)
:'''8192''' - Spawn Type 3 (Chaingun shells)
:'''16384''' - Semi-automatic (cancel button press after each shot)
:'''32768''' - Alternate reload sound timing (hack for pistol reload sound timing)
:'''65536''' - Alternate weapon timing (hack for chaingun and freezer, see player.c)


WEAPONx_FLAGS is a bitfield, so you can add the individual flags together in the manner of [[cstat]] and [[orientation]].
WEAPONx_FLAGS is a bitfield, so you can add the individual flags together in the manner of [[cstat]] and [[orientation]].

Revision as of 20:34, 24 November 2006

WEAPONx_FLAGS is a gamevar that has the power to change several different things about weapons (not projectiles).

The flag values for WEAPONx_FLAGS are:

1 - Holstering clears clip
2 - Glows
4 - Automatic
8 - Fire every other frame
16 - Fire every third frame
32 - Random restart on automatic
64 - Use ammo per burst (like the Devastator)
128 - Is a bomb trigger (Pipebomb Detonator)
256 - Using does NOT cause player to become 'visible'
512 - Use 'throws' the 'shoots' item
1024 - Check weapon availability at 'reload' time
2048 - player should stop jumping
0 - Spawn Type 1 (Pistol shells)
4096 - Spawn Type 2 (Shotgun shells)
8192 - Spawn Type 3 (Chaingun shells)
16384 - Semi-automatic (cancel button press after each shot)
32768 - Alternate reload sound timing (hack for pistol reload sound timing)
65536 - Alternate weapon timing (hack for chaingun and freezer, see player.c)


WEAPONx_FLAGS is a bitfield, so you can add the individual flags together in the manner of cstat and orientation.