Xvel: Difference between revisions

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'''xvel''' holds the forward/backward velocity of the sprite.  Positive values are forward, negative are backward.
'''xvel''' holds the forward/backward velocity of the sprite.  Positive values are forward, negative are backward.


The velocite of a normal actor, projectile or player doesn't result the same determined by xvel.
The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using [[define projecile]]), the speed of the actor should be multiplied by 2.5.


[[Category:Sprite structure members]]
[[Category:Sprite structure members]]

Revision as of 21:12, 11 February 2009

xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.

The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using define projecile), the speed of the actor should be multiplied by 2.5.