Xvel

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Revision as of 16:06, 24 May 2010 by Hendricks266 (talk | contribs) (Undo revision 8955 by 189.6.164.220 (talk))
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xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.

The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using defineprojecile), the speed of the actor should be multiplied by 2.5.