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- gamevar or a constant. Identifies the activator to be triggered in the current map. : Either a
- MULTIMODE will cause the messages not to be sent to any player. : Defines which player to send the "LOCKED" and "UNLOCKED" messages to, if triggered (quotes 4 and 8, respectively). A value greater than the current
A deprecated command originally found in pre-v1.0 prototypes of Duke Nukem 3D.
In EDuke32, it functions the same as operateactivators but with a fixed <player id> value of 0.