hitradius <radius> <1> <2> <3> <4>
hitradiusvar <radius> <1> <2> <3> <4>
This inflicts damage to actors within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center. If damage is inflicted to an actor through this command, ifwasweapon will return the picnum RADIUSEXPLOSION.
Note that the damage inflicted by hard-coded projectiles is also split in four sections (25%, 50%, 75% and 100%).
Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs. As an alternate short form, "varvar" can be dropped from these commands; for example ife serves an an alias for ifvarvare.