randvar <gamevar> <value>
randvarvar <gamevar> <value>
This function generates a random number (using the shared "game" PRNG) from 0 to <value> and assigns it to <gamevar>.
This command should not be used in unsynchronized code or it will desynchronize multiplayer games. See the list of unsynchronized events for a full list.
In prior releases of DOS EDuke, randvar contained a flaw that would desynchronize multiplayer regardless of where the command was used. The bug has since been corrected for post-1.0 releases of EDuke32.