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Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color.
Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
Set the offsets of the tile.
Set texture hitscan for the tile.
The texture will be converted to the game palette without fullbright colors.
Creates a true-color version of this tile, allowing it to bypass palette limitations in polymost and polymer.
Allows this tile to use true non-power-of-two texture support. Prevents weird texture panning and repeating behavior when using a texture that has a non-power-of-two Y dimension.