<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.eduke32.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dood%21</id>
	<title>EDukeWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eduke32.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dood%21"/>
	<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/wiki/Special:Contributions/Dood!"/>
	<updated>2026-05-18T05:05:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.47.0-alpha</generator>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Clipdist&amp;diff=7000</id>
		<title>Clipdist</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Clipdist&amp;diff=7000"/>
		<updated>2008-06-21T20:14:38Z</updated>

		<summary type="html">&lt;p&gt;Dood!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;clipdist &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the [[actor]]&#039;s clipdist to &amp;lt;number&amp;gt;.  This is equivalent to [[setactor]][THISACTOR].clipdist [[gamevar]].&lt;br /&gt;
&lt;br /&gt;
In engine terms, the [[sprite]]&#039;s clipdist member determines how big the [[sprite]]&#039;s clipping sphere is.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The clipdist is only used for sprites that are not flat. If it is flat, the game would use the sprite&#039;s dimensions as its clipping boundaries.&lt;br /&gt;
&lt;br /&gt;
If the sprite is not coded with a clipdist, it will use the clipdist as shown in the map editor (default is 32). Keep this in mind, as a sprite&#039;s clipdist is independent of its size. The player and projectiles can easily pass through a large sprite if its clipdist is too low.&lt;br /&gt;
&lt;br /&gt;
The clipdist values for certain hard-coded actors are shown below:&lt;br /&gt;
&lt;br /&gt;
EGG: 24&lt;br /&gt;
&lt;br /&gt;
SHARK: 40&lt;br /&gt;
&lt;br /&gt;
TANK: 100&lt;br /&gt;
&lt;br /&gt;
All bosses (palette 0): 164&lt;br /&gt;
&lt;br /&gt;
All enemies: 80&lt;br /&gt;
&lt;br /&gt;
Most props: 32&lt;br /&gt;
&lt;br /&gt;
BLIMP: 128 (The large blimp in E3L9 is difficult to hit because of this low value.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Duke3D 1.3/1.5 commands]]&lt;br /&gt;
[[Category:Sprite manipulation]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Clipdist&amp;diff=6999</id>
		<title>Clipdist</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Clipdist&amp;diff=6999"/>
		<updated>2008-06-21T20:12:45Z</updated>

		<summary type="html">&lt;p&gt;Dood!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;clipdist &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the [[actor]]&#039;s clipdist to &amp;lt;number&amp;gt;.  This is equivalent to [[setactor]][THISACTOR].clipdist [[gamevar]].&lt;br /&gt;
&lt;br /&gt;
In engine terms, the [[sprite]]&#039;s clipdist member determines how big the [[sprite]]&#039;s clipping sphere is.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The clipdist is only used for sprites that are not flat. If it is flat, the game would use the sprite&#039;s dimensions as its clipping boundaries.&lt;br /&gt;
&lt;br /&gt;
If the sprite is not coded with a clipdist, it will use the clipdist as shown in the map editor (default is 32). Keep this in mind, as a sprite&#039;s clipdist is independant of its size. The player and projectiles can easily pass through a large sprite if its clipdist is too low.&lt;br /&gt;
&lt;br /&gt;
The clipdist values for certain hard-coded actors are shown below:&lt;br /&gt;
&lt;br /&gt;
EGG: 24&lt;br /&gt;
&lt;br /&gt;
SHARK: 40&lt;br /&gt;
&lt;br /&gt;
TANK: 100&lt;br /&gt;
&lt;br /&gt;
All bosses (palette 0): 164&lt;br /&gt;
&lt;br /&gt;
All enemies: 80&lt;br /&gt;
&lt;br /&gt;
Most props: 32&lt;br /&gt;
&lt;br /&gt;
BLIMP: 128 (The large blimp in E3L9 is difficult to hit because of this low value.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Duke3D 1.3/1.5 commands]]&lt;br /&gt;
[[Category:Sprite manipulation]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Clipdist&amp;diff=6998</id>
		<title>Clipdist</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Clipdist&amp;diff=6998"/>
		<updated>2008-06-21T20:10:50Z</updated>

		<summary type="html">&lt;p&gt;Dood!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;clipdist &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the [[actor]]&#039;s clipdist to &amp;lt;number&amp;gt;.  This is equivalent to [[setactor]][THISACTOR].clipdist [[gamevar]].&lt;br /&gt;
&lt;br /&gt;
In engine terms, the [[sprite]]&#039;s clipdist member determines how big the [[sprite]]&#039;s clipping sphere is.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The clipdist is only used for sprites that are not flat. If it is flat, the game would use the sprite&#039;s dimensions as its clipping boundaries.&lt;br /&gt;
&lt;br /&gt;
If the sprite is not coded with a clipdist, it will use the clipdist as shown in the map editor (default is 32). Keep this in mind, as a sprite&#039;s clipdist is independant of its size. The player and projectiles can easily pass through a large sprite if its clipdist is too low.&lt;br /&gt;
&lt;br /&gt;
The clipdist values for certain hard-actors are shown below:&lt;br /&gt;
&lt;br /&gt;
EGG: 24&lt;br /&gt;
&lt;br /&gt;
SHARK: 40&lt;br /&gt;
&lt;br /&gt;
TANK: 100&lt;br /&gt;
&lt;br /&gt;
All bosses (palette 0): 164&lt;br /&gt;
&lt;br /&gt;
All enemies: 80&lt;br /&gt;
&lt;br /&gt;
Most props: 32&lt;br /&gt;
&lt;br /&gt;
BLIMP: 128 (The large blimp in E3L9 is difficult to hit because of this low value.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Duke3D 1.3/1.5 commands]]&lt;br /&gt;
[[Category:Sprite manipulation]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=EVENT_DISPLAYCROSSHAIR&amp;diff=6995</id>
		<title>EVENT DISPLAYCROSSHAIR</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=EVENT_DISPLAYCROSSHAIR&amp;diff=6995"/>
		<updated>2008-06-19T03:49:03Z</updated>

		<summary type="html">&lt;p&gt;Dood!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EVENT_DISPLAYCROSSHAIR is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event].&lt;br /&gt;
&lt;br /&gt;
This [[event]] is called when the player crosshair is being displayed.&lt;br /&gt;
&lt;br /&gt;
If gamevar RETURN is set to 1, the crosshair is not displayed, regardless of the user&#039;s configuration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Transporter_hold&amp;diff=6994</id>
		<title>Transporter hold</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Transporter_hold&amp;diff=6994"/>
		<updated>2008-06-19T03:44:22Z</updated>

		<summary type="html">&lt;p&gt;Dood!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Member of the [[player]] struct; similiar to the [[lockplayer]] command -- this is the counter for teleporter hold.&lt;br /&gt;
&lt;br /&gt;
When using a teleporter, the counter starts at 13 and then counts down to 1. When you leave the teleporter&#039;s sector, this value is set to 0.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player structure members]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Sizeat&amp;diff=6984</id>
		<title>Sizeat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Sizeat&amp;diff=6984"/>
		<updated>2008-06-10T18:13:52Z</updated>

		<summary type="html">&lt;p&gt;Dood!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sizeat &amp;lt;xrepeat&amp;gt; &amp;lt;yrepeat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like [[sizeto]], but instantaneous. The default sprite size is 64 64.&lt;br /&gt;
&lt;br /&gt;
Actors with [[xrepeat]] or [[yrepeat]] of zero are deleted. A sizeat 0 0 is the same as killit.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The default size of most enemy actors is 40 40. Exceptions are SHARK, TANK (60 60) and bosses (80 80).&lt;br /&gt;
&lt;br /&gt;
Changing these values in actor APLAYER (default size: 42 36) will modify the player&#039;s view.&lt;br /&gt;
This happens because the game is hard-coded to assume that a smaller APLAYER has been shrunk while a larger APLAYER has been &amp;quot;microwaved&amp;quot; by the Expander weapon. In this case:&lt;br /&gt;
&lt;br /&gt;
* Setting a lower xrepeat will replace the player&#039;s weapon with two fists.&lt;br /&gt;
* Setting a lower yrepeat will set the view at a low angle and prevent the player from jumping.&lt;br /&gt;
* Setting a higher xrepeat or yrepeat results in increasing the field of view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Duke3D 1.3/1.5 commands]]&lt;br /&gt;
[[Category:Sprite manipulation]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Numsectors&amp;diff=6944</id>
		<title>Numsectors</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Numsectors&amp;diff=6944"/>
		<updated>2008-06-08T04:29:11Z</updated>

		<summary type="html">&lt;p&gt;Dood!: new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Total number of sectors in the current map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Constantly updated gamevars]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Cameradist&amp;diff=6943</id>
		<title>Cameradist</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Cameradist&amp;diff=6943"/>
		<updated>2008-06-08T04:25:20Z</updated>

		<summary type="html">&lt;p&gt;Dood!: minor info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This constantly updated gamevar can be used to change the camera distance in third person view (F7) of the player.&lt;br /&gt;
The default value is 65536. It is decreased when the camera is close to a wall.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
In the mods DNWMD and DukeArmy, the value was changed to 128000 to increase the distance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Constantly updated gamevars]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Ifgapzl&amp;diff=6942</id>
		<title>Ifgapzl</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Ifgapzl&amp;diff=6942"/>
		<updated>2008-06-05T19:18:33Z</updated>

		<summary type="html">&lt;p&gt;Dood!: more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ifgapzl &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used to test if the distance between the floor and ceiling of the sector the player is in is less than &amp;lt;number&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Note that blockable sprites can also count as floors and ceilings in this case.&lt;br /&gt;
&lt;br /&gt;
[[Category:Duke3D 1.3/1.5 commands]]&lt;br /&gt;
[[Category:Player manipulation]]&lt;br /&gt;
[[Category:Sector manipulation]]&lt;br /&gt;
[[Category:If conditions]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Sizeat&amp;diff=6941</id>
		<title>Sizeat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Sizeat&amp;diff=6941"/>
		<updated>2008-06-05T19:07:39Z</updated>

		<summary type="html">&lt;p&gt;Dood!: Added some useful info, some rewording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sizeat &amp;lt;xrepeat&amp;gt; &amp;lt;yrepeat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like [[sizeto]], but instantaneous. The default sprite size is 64 64.&lt;br /&gt;
&lt;br /&gt;
Actors with [[xrepeat]] or [[yrepeat]] of zero are deleted. A sizeat 0 0 is the same as killit.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Most enemy actors&#039; default size is 40 40, with expections like SHARK, TANK and bosses.&lt;br /&gt;
&lt;br /&gt;
Changing these values in actor APLAYER (default size: 42 36) will modify the player&#039;s view.&lt;br /&gt;
This happens because the game is hard-coded to assume that a smaller APLAYER has been shrunk while a larger APLAYER has been &amp;quot;microwaved&amp;quot; by the Expander weapon. In this case:&lt;br /&gt;
&lt;br /&gt;
* Setting a lower xrepeat will replace the player&#039;s weapon with two fists.&lt;br /&gt;
* Setting a lower yrepeat will set the view at a low angle and prevent the player from jumping.&lt;br /&gt;
* Setting a higher xrepeat or yrepeat results in increasing the field of view.&lt;br /&gt;
&lt;br /&gt;
[[Category:Duke3D 1.3/1.5 commands]]&lt;br /&gt;
[[Category:Sprite manipulation]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Definecheat&amp;diff=6919</id>
		<title>Definecheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Definecheat&amp;diff=6919"/>
		<updated>2008-05-29T16:39:04Z</updated>

		<summary type="html">&lt;p&gt;Dood!: added descriptions to some cheats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;definecheat &amp;lt;cheat number&amp;gt; &amp;lt;text to activate cheat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similar to [[definequote]].  This command does not allow the user to create new cheats with new functionality, but simply allows the user to change the text which activates the hard coded cheats.  There are a total of 27 cheats, the first 26 of which can be redefined with [[definecheat]].  The cheats and their corresponding numbers are shown below:&lt;br /&gt;
&lt;br /&gt;
                                      &amp;quot;cornholio&amp;quot;,    // 0&lt;br /&gt;
                                      &amp;quot;stuff&amp;quot;,        // 1&lt;br /&gt;
                                      &amp;quot;scotty###&amp;quot;,    // 2&lt;br /&gt;
                                      &amp;quot;coords&amp;quot;,       // 3&lt;br /&gt;
                                      &amp;quot;view&amp;quot;,         // 4&lt;br /&gt;
                                      &amp;quot;time&amp;quot;,         // 5&lt;br /&gt;
                                      &amp;quot;unlock&amp;quot;,       // 6&lt;br /&gt;
                                      &amp;quot;cashman&amp;quot;,      // 7&lt;br /&gt;
                                      &amp;quot;items&amp;quot;,        // 8&lt;br /&gt;
                                      &amp;quot;rate&amp;quot;,         // 9&lt;br /&gt;
                                      &amp;quot;skill#&amp;quot;,       // 10&lt;br /&gt;
                                      &amp;quot;beta&amp;quot;,         // 11&lt;br /&gt;
                                      &amp;quot;hyper&amp;quot;,        // 12&lt;br /&gt;
                                      &amp;quot;monsters&amp;quot;,     // 13&lt;br /&gt;
                                      &amp;quot;&amp;lt;RESERVED&amp;gt;&amp;quot;,   // 14 (ends episode)&lt;br /&gt;
                                      &amp;quot;&amp;lt;RESERVED&amp;gt;&amp;quot;,   // 15 (ends and restarts level)&lt;br /&gt;
                                      &amp;quot;todd&amp;quot;,         // 16&lt;br /&gt;
                                      &amp;quot;showmap&amp;quot;,      // 17&lt;br /&gt;
                                      &amp;quot;kroz&amp;quot;,         // 18&lt;br /&gt;
                                      &amp;quot;allen&amp;quot;,        // 19&lt;br /&gt;
                                      &amp;quot;clip&amp;quot;,         // 20&lt;br /&gt;
                                      &amp;quot;weapons&amp;quot;,      // 21&lt;br /&gt;
                                      &amp;quot;inventory&amp;quot;,    // 22&lt;br /&gt;
                                      &amp;quot;keys&amp;quot;,         // 23&lt;br /&gt;
                                      &amp;quot;debug&amp;quot;,        // 24&lt;br /&gt;
                                      &amp;quot;&amp;lt;RESERVED&amp;gt;&amp;quot;,   // 25 (same as cheat 14)&lt;br /&gt;
                                      &amp;quot;sfm&amp;quot;,          // 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- All information in this entry was supplied by TerminX in a forum post --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:EDuke32 specific commands]]&lt;br /&gt;
[[Category:Game manipulation]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Levelstats&amp;diff=6918</id>
		<title>Levelstats</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Levelstats&amp;diff=6918"/>
		<updated>2008-05-29T16:25:43Z</updated>

		<summary type="html">&lt;p&gt;Dood!: new entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Displays the level stats (time elapsed, killcount, secrets found) on the bottom-right corner of the screen. A value of 1 enables it, a value of 0 disables it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Userdef structure members]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Members_of_the_userdef_structure&amp;diff=6917</id>
		<title>Members of the userdef structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Members_of_the_userdef_structure&amp;diff=6917"/>
		<updated>2008-05-29T16:21:48Z</updated>

		<summary type="html">&lt;p&gt;Dood!: added link to ud.levelstats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border-right: none; padding: 0.6em;&amp;quot; |&lt;br /&gt;
*[[angleinterpolation]]&lt;br /&gt;
*[[automsg]]&lt;br /&gt;
*[[auto_run]]&lt;br /&gt;
*[[autovote]]&lt;br /&gt;
*[[brightness]]&lt;br /&gt;
*[[camerasprite]]&lt;br /&gt;
*[[camera_time]]&lt;br /&gt;
*[[cashman]]&lt;br /&gt;
*[[clipping]]&lt;br /&gt;
*[[color]]&lt;br /&gt;
*[[const_visibility]]&lt;br /&gt;
*[[coop]]&lt;br /&gt;
*[[coords]]&lt;br /&gt;
*[[crosshair]]&lt;br /&gt;
*[[deathmsgs]]&lt;br /&gt;
*[[democams]]&lt;br /&gt;
*[[detail]]&lt;br /&gt;
*[[drawweapon]]&lt;br /&gt;
*[[entered_name]]&lt;br /&gt;
*[[eog]]&lt;br /&gt;
*[[executions]]&lt;br /&gt;
*[[ffire]]&lt;br /&gt;
*[[fola]]&lt;br /&gt;
*[[folavel]]&lt;br /&gt;
*[[folfvel]]&lt;br /&gt;
*[[folx]]&lt;br /&gt;
*[[foly]]&lt;br /&gt;
*[[from_bonus]]&lt;br /&gt;
*[[fta_on]]&lt;br /&gt;
*[[god]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border-right: none; border-left: none; padding: 0.6em;&amp;quot; |&lt;br /&gt;
*[[idplayers]]&lt;br /&gt;
*[[last_camsprite]]&lt;br /&gt;
*[[last_level]]&lt;br /&gt;
*[[last_overhead]]&lt;br /&gt;
*[[level_number]]&lt;br /&gt;
*[[levelstats]]&lt;br /&gt;
*[[lockout]]&lt;br /&gt;
*[[marker]]&lt;br /&gt;
*[[m_coop]]&lt;br /&gt;
*[[m_ffire]]&lt;br /&gt;
*[[m_level_number]]&lt;br /&gt;
*[[m_marker]]&lt;br /&gt;
*[[m_monsters_off]]&lt;br /&gt;
*[[m_noexits]]&lt;br /&gt;
*[[monsters_off]]&lt;br /&gt;
*[[mouseaiming]]&lt;br /&gt;
*[[mouseflip]]&lt;br /&gt;
*[[m_player_skill]]&lt;br /&gt;
*[[m_recstat]]&lt;br /&gt;
*[[m_respawn_inventory]]&lt;br /&gt;
*[[m_respawn_items]]&lt;br /&gt;
*[[m_respawn_monsters]]&lt;br /&gt;
*[[msgdisptime]]&lt;br /&gt;
*[[multimode]]&lt;br /&gt;
*[[m_volume_number]]&lt;br /&gt;
*[[noexits]]&lt;br /&gt;
*[[overhead_on]]&lt;br /&gt;
*[[pause_on]]&lt;br /&gt;
*[[playerai]]&lt;br /&gt;
*[[player_skill]]&lt;br /&gt;
*[[pwlockout]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border-left: none; padding: 0.6em;&amp;quot; |&lt;br /&gt;
*[[reccnt]]&lt;br /&gt;
*[[recstat]]&lt;br /&gt;
*[[respawn_inventory]]&lt;br /&gt;
*[[respawn_items]]&lt;br /&gt;
*[[respawn_monsters]]&lt;br /&gt;
*[[ridecule]]&lt;br /&gt;
*[[rtsname;]]&lt;br /&gt;
*[[savegame]]&lt;br /&gt;
*[[screen_size]]&lt;br /&gt;
*[[screen_tilting]]&lt;br /&gt;
*[[scrollmode]]&lt;br /&gt;
*[[secretlevel]]&lt;br /&gt;
*[[shadows]]&lt;br /&gt;
*[[showallmap]]&lt;br /&gt;
*[[show_help]]&lt;br /&gt;
*[[showweapons]]&lt;br /&gt;
*[[statusbarmode]]&lt;br /&gt;
*[[statusbarscale]]&lt;br /&gt;
*[[team]]&lt;br /&gt;
*[[tickrate]]&lt;br /&gt;
*[[user_name]]&lt;br /&gt;
*[[uw_framerate]]&lt;br /&gt;
*[[viewbob]]&lt;br /&gt;
*[[volume_number]]&lt;br /&gt;
*[[warp_on]]&lt;br /&gt;
*[[wchoice]]&lt;br /&gt;
*[[weaponsway]]&lt;br /&gt;
*[[weaponswitch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structure member documentation]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Const_visibility&amp;diff=6916</id>
		<title>Const visibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Const_visibility&amp;diff=6916"/>
		<updated>2008-05-29T16:18:29Z</updated>

		<summary type="html">&lt;p&gt;Dood!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is initially set to DEFAULTVISIBILITY (default: 512) as defined in USER.CON. Modifying this will keep the visibilty at this value, unlike the Player Member Function &amp;quot;[[visibility]]&amp;lt;nowiki&amp;gt;&amp;quot;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Userdef structure members]]&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Const_visibility&amp;diff=6915</id>
		<title>Const visibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Const_visibility&amp;diff=6915"/>
		<updated>2008-05-29T16:16:49Z</updated>

		<summary type="html">&lt;p&gt;Dood!: new entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is initially set to DEFAULTVISIBILITY (default: 512) as defined in USER.CON. Modifying this will keep the visibilty at this value, unlike the Player Member Function &amp;quot;[[visibility]]&amp;lt;nowiki&amp;gt;&amp;quot;.&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=List_of_Hard_Coded_Actors&amp;diff=6914</id>
		<title>List of Hard Coded Actors</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=List_of_Hard_Coded_Actors&amp;diff=6914"/>
		<updated>2008-05-29T15:54:42Z</updated>

		<summary type="html">&lt;p&gt;Dood!: added new info to GREENSLIME and BOSS2, added sound names to boss actors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;actor SECTOREFFECTOR&lt;br /&gt;
&lt;br /&gt;
actor ACTIVATOR&lt;br /&gt;
&lt;br /&gt;
actor TOUCHPLATE&lt;br /&gt;
&lt;br /&gt;
actor ACTIVATORLOCKED&lt;br /&gt;
&lt;br /&gt;
actor MUSICANDSFX&lt;br /&gt;
&lt;br /&gt;
actor LOCATORS&lt;br /&gt;
&lt;br /&gt;
actor CYCLER&lt;br /&gt;
&lt;br /&gt;
actor MASTERSWITCH&lt;br /&gt;
&lt;br /&gt;
actor RESPAWN&lt;br /&gt;
&lt;br /&gt;
actor GPSPEED&lt;br /&gt;
&lt;br /&gt;
actor RECON&lt;br /&gt;
*[[strength]] 130&lt;br /&gt;
*Follows LOCATORS sprite&#039;s pre-determined path&lt;br /&gt;
&lt;br /&gt;
actor GREENSLIME&lt;br /&gt;
*[[strength]] 0&lt;br /&gt;
*Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)&lt;br /&gt;
&lt;br /&gt;
actor BOSS1&lt;br /&gt;
*[[sizeat]] 80 80 ([[spritepal]] 0)&lt;br /&gt;
*[[sizeat]] 40 40&lt;br /&gt;
*[[cstat]] 257&lt;br /&gt;
*Plays [[sound]] BOS1_RECOG as [[globalsound]] when seek player&lt;br /&gt;
*Start normal CON code when seek player&lt;br /&gt;
*Works like [[spritenvg]]&lt;br /&gt;
&lt;br /&gt;
actor BOSS1STAYPUT&lt;br /&gt;
*Works as [[useractor|stayput]]&lt;br /&gt;
*[[sizeat]] 80 80 ([[spritepal]] 0)&lt;br /&gt;
*[[sizeat]] 40 40&lt;br /&gt;
*[[cstat]] 257&lt;br /&gt;
*Start normal CON code when seek player&lt;br /&gt;
&lt;br /&gt;
actor BOSS2&lt;br /&gt;
*[[sizeat]] 80 80 ([[spritepal]] 0)&lt;br /&gt;
*[[sizeat]] 40 40&lt;br /&gt;
*[[cstat]] 257&lt;br /&gt;
*Plays [[sound]] WHIPYOURASS as [[globalsound]] when seek player&lt;br /&gt;
*Start normal CON code when seek player&lt;br /&gt;
*Works like [[spritenvg]]&lt;br /&gt;
*[[shoot|Shoots]] RPG at special angle&lt;br /&gt;
*[[shoot|Shoots]] COOLEXPLOSION at special position and angle&lt;br /&gt;
*Only moves on sectors with lotag of 3&lt;br /&gt;
&lt;br /&gt;
actor BOSS3&lt;br /&gt;
*[[sizeat]] 80 80 ([[spritepal]] 0)&lt;br /&gt;
*[[sizeat]] 40 40&lt;br /&gt;
*[[cstat]] 257&lt;br /&gt;
*Plays [[sound]] RIPHEADNECK as [[globalsound]] when seek player&lt;br /&gt;
*Start normal CON code when seek player&lt;br /&gt;
*Works like [[spritenvg]]&lt;br /&gt;
*[[shoot|Shoots]] RPG at special position&lt;/div&gt;</summary>
		<author><name>Dood!</name></author>
	</entry>
</feed>