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	<id>https://wiki.eduke32.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mironov</id>
	<title>EDukeWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eduke32.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mironov"/>
	<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/wiki/Special:Contributions/Mironov"/>
	<updated>2026-04-27T02:06:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0-alpha</generator>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Gametextz&amp;diff=6527</id>
		<title>Gametextz</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Gametextz&amp;diff=6527"/>
		<updated>2008-02-23T15:22:40Z</updated>

		<summary type="html">&lt;p&gt;Mironov: Added some links and changed gametext to gametextz.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;gametextz &amp;lt;tilenum&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;quote&amp;gt; &amp;lt;shade&amp;gt; &amp;lt;pal&amp;gt; &amp;lt;[[orientation]]&amp;gt; &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;textscale&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints a defined quote to the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tilenum&amp;gt; is the first tile of a sequence of characters.  See tile 2822 for an example.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;x&amp;gt; and &amp;lt;y&amp;gt; are on-screen coordinates. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt; is the quote to print, as defined by [[definequote]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;shade&amp;gt; and &amp;lt;pal&amp;gt; are obviously shade and palette.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;[[orientation]]&amp;gt; controls the way the sprite is drawn (see entry).  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;x1&amp;gt;, &amp;lt;y1&amp;gt;, &amp;lt;x2&amp;gt; and &amp;lt;y2&amp;gt; are boundaries on the screen that define where the text may be drawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;textscale&amp;gt; is the scaling size of the text to use. 65536 is full size, 32768 is half size and 131072 is double-size.&lt;br /&gt;
&lt;br /&gt;
Example code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setvar x 320                                // &amp;quot;x=320&amp;quot; makes text be centered&lt;br /&gt;
setvar y 100&lt;br /&gt;
setvar shade 0&lt;br /&gt;
setvar pal 0&lt;br /&gt;
setvar tilenum STARTALPHANUM&lt;br /&gt;
setvar orientation 26&lt;br /&gt;
setvar TEMP 100&lt;br /&gt;
redefinequote TEMP This is ^10red           // makes the &amp;quot;red&amp;quot; word be tinted, 10 is red.&lt;br /&gt;
&lt;br /&gt;
gametext tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that as with [[digitalnumber]], [[digitalnumberz]], [[gametext]], [[minitext]] and friends, gametextz only works during [[events]].&lt;br /&gt;
&lt;br /&gt;
[[Category:EDuke32 specific commands]]&lt;br /&gt;
[[Category:Screen drawing commands]]&lt;/div&gt;</summary>
		<author><name>Mironov</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Digitalnumberz&amp;diff=6526</id>
		<title>Digitalnumberz</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Digitalnumberz&amp;diff=6526"/>
		<updated>2008-02-23T15:14:56Z</updated>

		<summary type="html">&lt;p&gt;Mironov: Added links to &amp;quot;friends&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;digitalnumberz &amp;lt;tilenum&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;number&amp;gt; &amp;lt;shade&amp;gt; &amp;lt;pal&amp;gt; &amp;lt;[[orientation]]&amp;gt; &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;digitalscale&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints a number to the screen using a function similar to that which prints the health and ammo counters in the HUD.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tilenum&amp;gt; is the first tile of a sequence of numbers ordered from 0-9.  See tile 2472 for an example.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;x&amp;gt; and &amp;lt;y&amp;gt; are on-screen coordinates. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;number&amp;gt; is the [[gamevar]] to print the value from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;shade&amp;gt; and &amp;lt;pal&amp;gt; are obviously shade and palette.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;[[orientation]]&amp;gt; Controls the way the sprite is drawn (see entry)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;x1&amp;gt;, &amp;lt;y1&amp;gt;, &amp;lt;x2&amp;gt; and &amp;lt;y2&amp;gt; are boundaries on the screen that define where the number may be drawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;digitalscale&amp;gt; is the size of the text on screen. 65536 is normal size, 32768 is half-size and 131072 is double-size.&lt;br /&gt;
&lt;br /&gt;
Example code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setvar x 300&lt;br /&gt;
setvar y 10&lt;br /&gt;
setvar shade 0&lt;br /&gt;
setvar pal 0&lt;br /&gt;
setvar tilenum DIGITALNUM&lt;br /&gt;
setvar orientation 26&lt;br /&gt;
getactor[THISACTOR].extra TEMP&lt;br /&gt;
digitalnumber tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that as with [[gametext]], [[gametextz]], [[digitalnumber]], [[minitext]] and friends, digitalnumberz only works during [[events]].&lt;br /&gt;
&lt;br /&gt;
[[Category:EDuke32 specific commands]]&lt;br /&gt;
[[Category:Screen drawing commands]]&lt;/div&gt;</summary>
		<author><name>Mironov</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Digitalnumberz&amp;diff=6525</id>
		<title>Digitalnumberz</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Digitalnumberz&amp;diff=6525"/>
		<updated>2008-02-23T15:12:37Z</updated>

		<summary type="html">&lt;p&gt;Mironov: Not digitalnumber but digitalnumberz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;digitalnumberz &amp;lt;tilenum&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;number&amp;gt; &amp;lt;shade&amp;gt; &amp;lt;pal&amp;gt; &amp;lt;[[orientation]]&amp;gt; &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;digitalscale&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints a number to the screen using a function similar to that which prints the health and ammo counters in the HUD.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tilenum&amp;gt; is the first tile of a sequence of numbers ordered from 0-9.  See tile 2472 for an example.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;x&amp;gt; and &amp;lt;y&amp;gt; are on-screen coordinates. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;number&amp;gt; is the [[gamevar]] to print the value from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;shade&amp;gt; and &amp;lt;pal&amp;gt; are obviously shade and palette.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;[[orientation]]&amp;gt; Controls the way the sprite is drawn (see entry)  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;x1&amp;gt;, &amp;lt;y1&amp;gt;, &amp;lt;x2&amp;gt; and &amp;lt;y2&amp;gt; are boundaries on the screen that define where the number may be drawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;digitalscale&amp;gt; is the size of the text on screen. 65536 is normal size, 32768 is half-size and 131072 is double-size.&lt;br /&gt;
&lt;br /&gt;
Example code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setvar x 300&lt;br /&gt;
setvar y 10&lt;br /&gt;
setvar shade 0&lt;br /&gt;
setvar pal 0&lt;br /&gt;
setvar tilenum DIGITALNUM&lt;br /&gt;
setvar orientation 26&lt;br /&gt;
getactor[THISACTOR].extra TEMP&lt;br /&gt;
digitalnumber tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that as with [[gametext]], [[minitext]] and friends, digitalnumber only works during [[events]].&lt;br /&gt;
&lt;br /&gt;
[[Category:EDuke32 specific commands]]&lt;br /&gt;
[[Category:Screen drawing commands]]&lt;/div&gt;</summary>
		<author><name>Mironov</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Gametext&amp;diff=6524</id>
		<title>Gametext</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Gametext&amp;diff=6524"/>
		<updated>2008-02-23T15:05:30Z</updated>

		<summary type="html">&lt;p&gt;Mironov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;gametext &amp;lt;tilenum&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;quote&amp;gt; &amp;lt;shade&amp;gt; &amp;lt;pal&amp;gt; &amp;lt;[[orientation]]&amp;gt; &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints a defined quote to the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tilenum&amp;gt; is the first tile of a sequence of characters.  See tile 2822 for an example.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;x&amp;gt; and &amp;lt;y&amp;gt; are on-screen coordinates. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt; is the quote to print, as defined by [[definequote]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;shade&amp;gt; and &amp;lt;pal&amp;gt; are obviously shade and palette.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;[[orientation]]&amp;gt; controls the way the sprite is drawn (see entry).  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;x1&amp;gt;, &amp;lt;y1&amp;gt;, &amp;lt;x2&amp;gt; and &amp;lt;y2&amp;gt; are boundaries on the screen that define where the text may be drawn.&lt;br /&gt;
&lt;br /&gt;
Example code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setvar x 320                                // &amp;quot;x=320&amp;quot; makes text be centered&lt;br /&gt;
setvar y 100&lt;br /&gt;
setvar shade 0&lt;br /&gt;
setvar pal 0&lt;br /&gt;
setvar tilenum STARTALPHANUM&lt;br /&gt;
setvar orientation 26&lt;br /&gt;
setvar TEMP 100&lt;br /&gt;
redefinequote TEMP This is ^10red           // makes the &amp;quot;red&amp;quot; word be tinted, 10 is red.&lt;br /&gt;
&lt;br /&gt;
gametext tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that as with [[digitalnumber]], [[digitalnumberz]], [[gametextz]], [[minitext]] and friends, gametext only works during [[events]].&lt;br /&gt;
&lt;br /&gt;
[[Category:EDuke32 specific commands]]&lt;br /&gt;
[[Category:Screen drawing commands]]&lt;/div&gt;</summary>
		<author><name>Mironov</name></author>
	</entry>
</feed>