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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Ae_sfx_a2</id>
	<title>Ae sfx a2 - Revision history</title>
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	<updated>2026-04-16T20:47:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Ae_sfx_a2&amp;diff=7789&amp;oldid=prev</id>
		<title>One at 13:08, 3 May 2009</title>
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		<updated>2009-05-03T13:08:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:08, 3 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;282 - hydraulic door&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;282 - hydraulic door&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>One</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Ae_sfx_a2&amp;diff=7510&amp;oldid=prev</id>
		<title>The Commander: New page: &lt;center&gt;&lt;font size=&quot;7&quot;&gt;&lt;b&gt;&lt;u&gt;A2 Ambient Sounds&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/center&gt;   &lt;i&gt;Ambient Sounds eminate from &lt;code&gt;MUSICANDSFX&lt;/code&gt; sprites. They&#039;re perfect for setting the mood.&lt;/i&gt;  &lt;hr&gt; &lt;b...</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Ae_sfx_a2&amp;diff=7510&amp;oldid=prev"/>
		<updated>2008-11-03T16:58:47Z</updated>

		<summary type="html">&lt;p&gt;New page: &amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;A2 Ambient Sounds&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;   &amp;lt;i&amp;gt;Ambient Sounds eminate from &amp;lt;code&amp;gt;MUSICANDSFX&amp;lt;/code&amp;gt; sprites. They&amp;#039;re perfect for setting the mood.&amp;lt;/i&amp;gt;  &amp;lt;hr&amp;gt; &amp;lt;b...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;A2 Ambient Sounds&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ambient Sounds eminate from &amp;lt;code&amp;gt;MUSICANDSFX&amp;lt;/code&amp;gt; sprites. They&amp;#039;re perfect for setting the mood.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Ambient Sounds&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place an &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;code&amp;gt;M[HearingDistance,AmbientSound]&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt; in any sector which &amp;lt;b&amp;gt;does not&amp;lt;/b&amp;gt; have a Lo-Tag (although there are a few exceptions). For HearingDistance, a value of 1024 is equal to the largest grid square in Build. You can only use ambient-compatible sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Ambient Sound Listing&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;79 - toilet flushing&lt;br /&gt;
&amp;lt;li&amp;gt;84 - hum of engine operating&lt;br /&gt;
&amp;lt;li&amp;gt;85 - reactor energy flow&lt;br /&gt;
&amp;lt;li&amp;gt;86 - computer ambience&lt;br /&gt;
&amp;lt;li&amp;gt;87 - gears grinding&lt;br /&gt;
&amp;lt;li&amp;gt;88 - bubbling ambience&lt;br /&gt;
&amp;lt;li&amp;gt;89 - machine ambience&lt;br /&gt;
&amp;lt;li&amp;gt;91 - wind ambience&lt;br /&gt;
&amp;lt;li&amp;gt;95 - bar music&lt;br /&gt;
&amp;lt;li&amp;gt;168 - born to be wild music&lt;br /&gt;
&amp;lt;li&amp;gt;171 - engine humming&lt;br /&gt;
&amp;lt;li&amp;gt;172 - lava ambience&lt;br /&gt;
&amp;lt;li&amp;gt;173 - bubbling ambience&lt;br /&gt;
&amp;lt;li&amp;gt;175 - sound of the abyss&lt;br /&gt;
&amp;lt;li&amp;gt;178 - sound of the monolith&lt;br /&gt;
&amp;lt;li&amp;gt;179 - hydraulic door operate&lt;br /&gt;
&amp;lt;li&amp;gt;184 - chanting ambience&lt;br /&gt;
&amp;lt;li&amp;gt;185 - chanting&lt;br /&gt;
&amp;lt;li&amp;gt;186 - rushing water&lt;br /&gt;
&amp;lt;li&amp;gt;187 - film projector&lt;br /&gt;
&amp;lt;li&amp;gt;194 - fire crackling&lt;br /&gt;
&amp;lt;li&amp;gt;220 - running water (broken fountain/hydrant)&lt;br /&gt;
&amp;lt;li&amp;gt;277 - vibrating computer hum&lt;br /&gt;
&amp;lt;li&amp;gt;278 - Duke &amp;quot;This is K.T.I.T. - Kay Tit - playing the breast...uhh...the &amp;lt;i&amp;gt;best&amp;lt;/i&amp;gt; tunes in town!&amp;quot;&lt;br /&gt;
&amp;lt;li&amp;gt;279 - helicopter idle&lt;br /&gt;
&amp;lt;li&amp;gt;308 - wind ambience&lt;br /&gt;
&amp;lt;li&amp;gt;357 - alarm ringing&lt;br /&gt;
&amp;lt;li&amp;gt;358 - rainstorm&lt;br /&gt;
&amp;lt;li&amp;gt;379 - vehicle engine running&lt;br /&gt;
&amp;lt;li&amp;gt;382 - ocean wave&lt;br /&gt;
&amp;lt;li&amp;gt;394 - ship&amp;#039;s fog horn&lt;br /&gt;
&amp;lt;li&amp;gt;395 - ship&amp;#039;s bell &lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Random Ambient Sounds&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random Ambient Sounds are used to randomly play a selected range of sounds. Place an  &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;code&amp;gt;M[SoundRange,BaseSound]&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt; in any sector which &amp;lt;b&amp;gt;does not&amp;lt;/b&amp;gt; have a Lo-Tag (although there are a few exceptions). Instead of a hearing distance, the player will be able to hear the sound from anywhere within the sector containing the &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&amp;lt;/font&amp;gt;. SoundRange determines how many consecutive sounds (beginning with BaseSound) are to be randomly played. A value of 0 means only the BaseSound will be randomly played. For example, if BaseSound were set to 231, and SoundRange were set to 3, then sound number 231 and the next 3 consecutive sounds would be played randomly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Random Ambient Sound Listing&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;231 - helicopter flyby ambience&lt;br /&gt;
&amp;lt;li&amp;gt;232 - jet flyby ambience&lt;br /&gt;
&amp;lt;li&amp;gt;233 - jet sonic boom ambience&lt;br /&gt;
&amp;lt;li&amp;gt;234 - roar/scream ambience&lt;br /&gt;
&amp;lt;li&amp;gt;238 - Duke &amp;quot;Born to be wiiiild!&amp;quot;&lt;br /&gt;
&amp;lt;li&amp;gt;281 - sound of the monolith&lt;br /&gt;
&amp;lt;li&amp;gt;282 - hydraulic door&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>The Commander</name></author>
	</entry>
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