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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Firstwall</id>
	<title>Firstwall - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Firstwall"/>
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	<updated>2026-05-16T06:48:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.47.0-alpha</generator>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Firstwall&amp;diff=12054&amp;oldid=prev</id>
		<title>High Treason: Added that firstwall can be set in Mapster with ALT+F.</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Firstwall&amp;diff=12054&amp;oldid=prev"/>
		<updated>2014-11-20T19:37:37Z</updated>

		<summary type="html">&lt;p&gt;Added that firstwall can be set in Mapster with ALT+F.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:37, 20 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Ceiling and floors [[slope]] upwards and downwards from the firstwall.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Ceiling and floors [[slope]] upwards and downwards from the firstwall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# In the [[:Category:Editing_C-9_Effects|blastable wall]] effect, the game engine closes the hole at the start of the level by lowering the ceiling to the floor at the firstwall.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# In the [[:Category:Editing_C-9_Effects|blastable wall]] effect, the game engine closes the hole at the start of the level by lowering the ceiling to the floor at the firstwall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The user may set the firstwall in Mapster32 or Build using &#039;&#039;&#039;ALT+F&#039;&#039;&#039; in either 2D or 3D mode.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>High Treason</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Firstwall&amp;diff=12036&amp;oldid=prev</id>
		<title>Nexus: create page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Firstwall&amp;diff=12036&amp;oldid=prev"/>
		<updated>2014-10-26T11:22:59Z</updated>

		<summary type="html">&lt;p&gt;create page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Every [[sector]] has one of its [[wall]]s specially designated as its &amp;#039;&amp;#039;&amp;#039;firstwall&amp;#039;&amp;#039;&amp;#039;, which controls the orientation of the sector&amp;#039;s floor and ceiling. The firstwall is important for three major reasons:&lt;br /&gt;
&lt;br /&gt;
# When the floor or ceiling texturing is set to &amp;quot;relative&amp;quot;, the texture will be placed parallel to the firstwall.&lt;br /&gt;
# Ceiling and floors [[slope]] upwards and downwards from the firstwall.&lt;br /&gt;
# In the [[:Category:Editing_C-9_Effects|blastable wall]] effect, the game engine closes the hole at the start of the level by lowering the ceiling to the floor at the firstwall.&lt;/div&gt;</summary>
		<author><name>Nexus</name></author>
	</entry>
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