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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Room_Over_Room</id>
	<title>Room Over Room - Revision history</title>
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	<updated>2026-04-22T16:32:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Room_Over_Room&amp;diff=11956&amp;oldid=prev</id>
		<title>Hendricks266 at 18:25, 8 July 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Room_Over_Room&amp;diff=11956&amp;oldid=prev"/>
		<updated>2014-07-08T18:25:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:25, 8 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Room Over Room&#039;&#039;&#039; (ROR), also referred to as &#039;&#039;&#039;Sector Over Sector&#039;&#039;&#039; (SOS) and &#039;&#039;&#039;Floor Over Floor&#039;&#039;&#039; (FOF), is a technique in the BUILD &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engine &lt;/del&gt;used to simulate more realistic environments by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combining &lt;/del&gt;more than one sector over another in a vertical fashion to seamlessly create the appearance of a single area of higher complexity than is natively possible. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can be used for &lt;/del&gt;multi-level structures and things such as pools of liquids.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Room Over Room&#039;&#039;&#039; (ROR), also referred to as &#039;&#039;&#039;Sector Over Sector&#039;&#039;&#039; (SOS) and &#039;&#039;&#039;Floor Over Floor&#039;&#039;&#039; (FOF), is a technique in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;BUILD &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engine]] games &lt;/ins&gt;used to simulate more realistic environments by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;displaying &lt;/ins&gt;more than one sector over another in a vertical fashion to seamlessly create the appearance of a single area of higher complexity than is natively possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Examples of ROR applications are &lt;/ins&gt;multi-level structures and things such as pools of liquids&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==TROR==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039;True&#039;&#039; Room Over Room&#039;&#039;&#039; is a feature new to EDuke32 that allows construction of multiple-level stacks directly on the side of the engine and map format. It is &#039;&#039;technologically distinct&#039;&#039; from the ROR used in Shadow Warrior, Blood, Redneck Rampage, the old cDuke port, and EDuke32&#039;s [[Sector Effector Reference Guide|SE 40]]. Those implementations are &quot;fake&quot; because they are achieved using view portals and teleporters from the game code&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Hendricks266</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Room_Over_Room&amp;diff=9820&amp;oldid=prev</id>
		<title>TX at 22:25, 18 June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Room_Over_Room&amp;diff=9820&amp;oldid=prev"/>
		<updated>2011-06-18T22:25:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 18 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Room Over Room&#039;&#039;&#039; (ROR), also referred to as &#039;&#039;&#039;Sector Over Sector&#039;&#039;&#039; (SOS) and &#039;&#039;&#039;Floor Over Floor&#039;&#039;&#039; (FOF), is a technique in the BUILD engine used to simulate more realistic environments by combining more than one sector over another in a vertical fashion. This can be used for multi-level structures and things such as pools of liquids.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Room Over Room&#039;&#039;&#039; (ROR), also referred to as &#039;&#039;&#039;Sector Over Sector&#039;&#039;&#039; (SOS) and &#039;&#039;&#039;Floor Over Floor&#039;&#039;&#039; (FOF), is a technique in the BUILD engine used to simulate more realistic environments by combining more than one sector over another in a vertical fashion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to seamlessly create the appearance of a single area of higher complexity than is natively possible&lt;/ins&gt;. This can be used for multi-level structures and things such as pools of liquids.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>TX</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Room_Over_Room&amp;diff=9816&amp;oldid=prev</id>
		<title>Hendricks266: Created page with &quot;&#039;&#039;&#039;Room Over Room&#039;&#039;&#039; (ROR), also referred to as &#039;&#039;&#039;Sector Over Sector&#039;&#039;&#039; (SOS) and &#039;&#039;&#039;Floor Over Floor&#039;&#039;&#039; (FOF), is a technique in the BUILD engine used to simulate more reali...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Room_Over_Room&amp;diff=9816&amp;oldid=prev"/>
		<updated>2011-06-18T21:52:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Room Over Room&amp;#039;&amp;#039;&amp;#039; (ROR), also referred to as &amp;#039;&amp;#039;&amp;#039;Sector Over Sector&amp;#039;&amp;#039;&amp;#039; (SOS) and &amp;#039;&amp;#039;&amp;#039;Floor Over Floor&amp;#039;&amp;#039;&amp;#039; (FOF), is a technique in the BUILD engine used to simulate more reali...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Room Over Room&amp;#039;&amp;#039;&amp;#039; (ROR), also referred to as &amp;#039;&amp;#039;&amp;#039;Sector Over Sector&amp;#039;&amp;#039;&amp;#039; (SOS) and &amp;#039;&amp;#039;&amp;#039;Floor Over Floor&amp;#039;&amp;#039;&amp;#039; (FOF), is a technique in the BUILD engine used to simulate more realistic environments by combining more than one sector over another in a vertical fashion. This can be used for multi-level structures and things such as pools of liquids.&lt;/div&gt;</summary>
		<author><name>Hendricks266</name></author>
	</entry>
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