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	<title>Sectclearinterpolation - Revision history</title>
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	<updated>2026-05-30T23:50:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Sectclearinterpolation&amp;diff=14941&amp;oldid=prev</id>
		<title>Oasiz: Created page with &quot;&#039;&#039;&#039;sectclearinterpolation&#039;&#039;&#039; &lt;sectnum&gt;  This will remove interpolation from the sector&#039;s movement, reverting the updates to the native 30Hz rate.  Useful for few edge cases where removing hardcoded or otherwise CON enabled interpolation is desirable, such as instant snap movements from explosions  A good example would be creating the illusion of continuous motion like with escalator effect, which currently looks broken as the released version incorrectly applies interpol...&quot;</title>
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		<updated>2025-07-05T15:08:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;sectclearinterpolation&amp;#039;&amp;#039;&amp;#039; &amp;lt;sectnum&amp;gt;  This will remove interpolation from the sector&amp;#039;s movement, reverting the updates to the native 30Hz rate.  Useful for few edge cases where removing hardcoded or otherwise CON enabled interpolation is desirable, such as instant snap movements from explosions  A good example would be creating the illusion of continuous motion like with escalator effect, which currently looks broken as the released version incorrectly applies interpol...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;sectclearinterpolation&amp;#039;&amp;#039;&amp;#039; &amp;lt;sectnum&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will remove interpolation from the sector&amp;#039;s movement, reverting the updates to the native 30Hz rate.&lt;br /&gt;
&lt;br /&gt;
Useful for few edge cases where removing hardcoded or otherwise CON enabled interpolation is desirable, such as instant snap movements from explosions&lt;br /&gt;
&lt;br /&gt;
A good example would be creating the illusion of continuous motion like with escalator effect, which currently looks broken as the released version incorrectly applies interpolation to those.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &amp;lt;sectnum&amp;gt; || Number of the sector.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See also: [[sectsetinterpolation]]&lt;/div&gt;</summary>
		<author><name>Oasiz</name></author>
	</entry>
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