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	<id>https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Show2dsector</id>
	<title>Show2dsector - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eduke32.com/w/index.php?action=history&amp;feed=atom&amp;title=Show2dsector"/>
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	<updated>2026-05-14T12:20:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.47.0-alpha</generator>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Show2dsector&amp;diff=14907&amp;oldid=prev</id>
		<title>Mblackwell at 04:32, 25 August 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Show2dsector&amp;diff=14907&amp;oldid=prev"/>
		<updated>2024-08-25T04:32:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:32, 24 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;show2dsector[sectnum]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;show2dsector[sectnum]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This [[gamearray]] determines which [[sector]]s are visible on the 2D [[automap]]. Sectnum range is 0 to [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MAXSECTORS&lt;/del&gt;]]. Results are boolean 0 or 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This [[gamearray]] determines which [[sector]]s are visible on the 2D [[automap]]. Sectnum range is 0 to [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numsectors&lt;/ins&gt;]]. Results are boolean 0 or 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sector is visible on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mapwhen &lt;/del&gt;the value of show2dsector[sectnum] is 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sector is visible on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map when &lt;/ins&gt;the value of show2dsector[sectnum] is 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamearray manipulation]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamearray manipulation]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:System gamearrays]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:System gamearrays]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mblackwell</name></author>
	</entry>
	<entry>
		<id>https://wiki.eduke32.com/w/index.php?title=Show2dsector&amp;diff=14905&amp;oldid=prev</id>
		<title>Mblackwell: Created page with &quot;&#039;&#039;&#039;show2dsector[sectnum]&#039;&#039;&#039;  This gamearray determines which sectors are visible on the 2D automap. Sectnum range is 0 to MAXSECTORS. Results are boolean 0 or 1.  A sector is visible on the mapwhen the value of show2dsector[sectnum] is 1.   Category:Gamearray manipulation Category:System gamearrays&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eduke32.com/w/index.php?title=Show2dsector&amp;diff=14905&amp;oldid=prev"/>
		<updated>2024-08-25T04:26:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;show2dsector[sectnum]&amp;#039;&amp;#039;&amp;#039;  This &lt;a href=&quot;/wiki/Gamearray&quot; class=&quot;mw-redirect&quot; title=&quot;Gamearray&quot;&gt;gamearray&lt;/a&gt; determines which &lt;a href=&quot;/wiki/Sector&quot; title=&quot;Sector&quot;&gt;sectors&lt;/a&gt; are visible on the 2D &lt;a href=&quot;/w/index.php?title=Automap&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Automap (page does not exist)&quot;&gt;automap&lt;/a&gt;. Sectnum range is 0 to &lt;a href=&quot;/w/index.php?title=MAXSECTORS&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;MAXSECTORS (page does not exist)&quot;&gt;MAXSECTORS&lt;/a&gt;. Results are boolean 0 or 1.  A sector is visible on the mapwhen the value of show2dsector[sectnum] is 1.   &lt;a href=&quot;/wiki/Category:Gamearray_manipulation&quot; title=&quot;Category:Gamearray manipulation&quot;&gt;Category:Gamearray manipulation&lt;/a&gt; &lt;a href=&quot;/wiki/Category:System_gamearrays&quot; class=&quot;mw-redirect&quot; title=&quot;Category:System gamearrays&quot;&gt;Category:System gamearrays&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;show2dsector[sectnum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This [[gamearray]] determines which [[sector]]s are visible on the 2D [[automap]]. Sectnum range is 0 to [[MAXSECTORS]]. Results are boolean 0 or 1.&lt;br /&gt;
&lt;br /&gt;
A sector is visible on the mapwhen the value of show2dsector[sectnum] is 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamearray manipulation]]&lt;br /&gt;
[[Category:System gamearrays]]&lt;/div&gt;</summary>
		<author><name>Mblackwell</name></author>
	</entry>
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