EVENT PREWORLD: Difference between revisions
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The code is executed before the [[actor]]s code. | The code is executed before the [[actor]]s code. | ||
It is identical to [[EVENT_PREGAME]], with the only difference being that it only runs once per tic with no current player or current actor set. [[EVENT_PREGAME]] on the other hand runs once per tic for each sprite in the map. | It is identical to [[EVENT_PREGAME]], with the only difference being that it only runs once per tic with no current player or current actor set. | ||
[[EVENT_PREGAME]] on the other hand runs once per tic for each sprite in the map. | |||
[[Category:Events]] | [[Category:Events]] |
Revision as of 08:24, 5 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_PREWORLD | -1 | -1 | 0 values |
EVENT_PREWORLD is a Game Event. This event is triggered once per tic, even if there is nothing in the map.
The code is executed before the actors code.
It is identical to EVENT_PREGAME, with the only difference being that it only runs once per tic with no current player or current actor set.
EVENT_PREGAME on the other hand runs once per tic for each sprite in the map.