User contributions for Doom64hunter
Results for Doom64hunter talk block log uploads logs
A user with 716 edits. Account created on 3 October 2019.
8 May 2022
- 12:3112:31, 8 May 2022 diff hist +51 m M32:ifhitkey No edit summary current
- 12:3012:30, 8 May 2022 diff hist +37 m M32:setkey No edit summary current
- 12:3012:30, 8 May 2022 diff hist +37 m M32:resetkey No edit summary current
- 12:2712:27, 8 May 2022 diff hist +36 m M32:resetkey No edit summary
- 12:2612:26, 8 May 2022 diff hist +36 m M32:setkey No edit summary
- 12:2612:26, 8 May 2022 diff hist +36 m M32:ifholdkey No edit summary current
- 12:2612:26, 8 May 2022 diff hist +36 m M32:ifhitkey No edit summary
- 12:2412:24, 8 May 2022 diff hist +6,827 N Template:M32 Scancodes Created page with "<noinclude>{{Template}}</noinclude> The following key scancodes are defined within Mapster32: {| {{Collapse}} | <strong>Defined Scancodes</strong> |- | {| {{prettytable}} !Exposed Name!!Internal Name!!Hex Value!!Notes!! |- | KEY_1 || KEYSC_1 || 0x02 || |- | KEY_2 || KEYSC_2 || 0x03 || |- | KEY_3 || KEYSC_3 || 0x04 || |- | KEY_4 || KEYSC_4 || 0x05 || |- | KEY_5 || KEYSC_5 || 0x06 || |- | KEY_6 || KEYSC_6 || 0x07 || |- | KEY_7 || KEYSC_7 || 0x08 || |- | KEY_8 || KEYSC_8 |..." current
- 10:3310:33, 8 May 2022 diff hist +28 m M32:setkey No edit summary
- 10:3310:33, 8 May 2022 diff hist +265 N M32:resetkey Created page with "resetkey <KEY_SC> If executed, will set the key status for the given scancode to 0. In other words, this will forcibly deactivate the given key when run, as if the key had never been hit. See also: M32:setkey Category:Mapster32 commands"
- 10:3010:30, 8 May 2022 diff hist +515 N M32:ifholdkey Created page with "ifholdkey <KEY_SC> This command will branch if the key specified by the scancode has been activated, or take the 'else' branch otherwise. Unlike ifhitkey, ifholdkey does not affect the status of the key after the block is exited. See also: ifhitkey '''Usage:''' ifholdkey KEY_F { // do stuff if key active } else { // do stuff if key inactive } // key status is un..."
- 10:2810:28, 8 May 2022 diff hist +533 N M32:ifhitkey Created page with "ifhitkey <KEY_SC> This command will branch if the key specified by the scancode has been activated, or take the 'else' branch otherwise. While inside the block, the key status remains active. Once the branch block is exited, the key will be deactivated. See also: ifholdkey '''Usage:''' ifhitkey KEY_F { // do stuff if key active } else { // do stuff if key inactive } // key status is guaranteed de..."
- 10:1710:17, 8 May 2022 diff hist +327 N Category:Mapster32 commands Created page with "Mapster32 uses its own variant of the CON script language. It is currently only supported for the Duke3D editor. Its syntax is similar to that of Duke3D CON, and shares some of the commands with it. However, it differs significantly in several aspects. This page lists all the commands that exists for Mapster32 script (WIP)."
- 10:1010:10, 8 May 2022 diff hist +224 N M32:setkey Created page with "setkey <KEY_SC> If executed, will set the key status for the given scancode to 1. This allows scripts to activate specific keys, as if they had been triggered by human input. Category:Mapster32 commands"
- 10:0510:05, 8 May 2022 diff hist +66 m M32 script commands →misc. commands current
- 10:0410:04, 8 May 2022 diff hist −66 m M32 script commands →other if* commands
- 10:0410:04, 8 May 2022 diff hist +71 m M32 script commands →other if* commands
21 April 2022
- 12:2012:20, 21 April 2022 diff hist +511 m Template:Gamevar flags No edit summary current
6 February 2022
- 01:2801:28, 6 February 2022 diff hist +290 m EVENT INCURDAMAGE No edit summary current
- 01:2601:26, 6 February 2022 diff hist +1,101 m Extra extra8 No edit summary current
5 February 2022
- 13:0613:06, 5 February 2022 diff hist +428 m Extra extra8 No edit summary
- 13:0113:01, 5 February 2022 diff hist +1,320 m EVENT INCURDAMAGE No edit summary
- 11:5511:55, 5 February 2022 diff hist +2 m Event list No edit summary
- 11:5311:53, 5 February 2022 diff hist 0 m Event list No edit summary
- 11:5211:52, 5 February 2022 diff hist +351 N EVENT ANIMATEALLSPRITES Created page with "{{deprecated}} {{EventTable|1=EVENT_ANIMATEALLSPRITES|2=-1|3=-1|4=0 values}} '''EVENT_ANIMATEALLSPRITES''' was a LUA-specific Game Event. This event would execute after EVENT_ANIMATESPRITES, and was only defined for LUNATIC builds. It was removed with the removal of the LUNATIC LUA code from eduke32. Category:Events" current
- 11:4311:43, 5 February 2022 diff hist +20 m EVENT LASTWEAPON No edit summary current
- 11:4111:41, 5 February 2022 diff hist +21 m EVENT DAMAGEWALL No edit summary current
- 11:4111:41, 5 February 2022 diff hist +21 m EVENT DAMAGESPRITE No edit summary current
- 11:4011:40, 5 February 2022 diff hist +21 m EVENT DAMAGEFLOOR No edit summary current
- 11:4011:40, 5 February 2022 diff hist +21 m EVENT DAMAGECEILING No edit summary current
- 11:4011:40, 5 February 2022 diff hist +21 m EVENT SPAWN No edit summary current
- 11:3711:37, 5 February 2022 diff hist +20 m EVENT FAKEDOMOVETHINGS No edit summary
- 11:3411:34, 5 February 2022 diff hist +1 m EVENT POSTUPDATEANGLES No edit summary current
- 11:3311:33, 5 February 2022 diff hist −4 m EVENT PREUPDATEANGLES No edit summary current
- 11:3311:33, 5 February 2022 diff hist +608 N EVENT PREUPDATEANGLES Created page with "{{EventTable|1=EVENT_PREUPDATEANGLES|2=player that executed the input|3=player->i|4=0 values}} '''EVENT_PREUPDATEANGLES''' is a Game Event. This event triggers once each frame, just before the mouse input is used to update the input struct values. This makes it possible to alter input[].q16avel and input.q16horz at the same rate at which mouse inputs are handled by the engine. The primary use for this event is to al..."
- 11:3211:32, 5 February 2022 diff hist −4 m EVENT POSTUPDATEANGLES No edit summary
- 11:3211:32, 5 February 2022 diff hist +699 N EVENT POSTUPDATEANGLES Created page with "{{EventTable|1=EVENT_POSTUPDATEANGLES|2=player that executed the input|3=player->i|4=0 values}} '''EVENT_POSTUPDATEANGLES''' is a Game Event. This event triggers once each frame, after the mouse input has been applied to the input struct. It provide access to the input struct value updates of that frame. This makes it possible to alter input[].q16avel and input.q16horz at the same rate at which mouse inputs are handl..."
- 11:2311:23, 5 February 2022 diff hist +78 m EVENT RESETINVENTORY No edit summary current
- 11:2311:23, 5 February 2022 diff hist +57 m EVENT RESETPLAYER No edit summary current
- 11:2211:22, 5 February 2022 diff hist +187 m EVENT RESETWEAPONS No edit summary current
- 11:1911:19, 5 February 2022 diff hist +6 m EVENT RESETINVENTORY No edit summary
- 11:1811:18, 5 February 2022 diff hist +101 m EVENT RESETPLAYER No edit summary
- 11:1511:15, 5 February 2022 diff hist +98 m EVENT RESETINVENTORY No edit summary
- 11:0911:09, 5 February 2022 diff hist +140 m EVENT INCURDAMAGE The function this event is placed in has to be one of the worst in the whole engine, jesus christ
- 10:4110:41, 5 February 2022 diff hist +52 m EVENT GETSHOTRANGE No edit summary current
- 10:4010:40, 5 February 2022 diff hist +70 m EVENT GETSHOTRANGE No edit summary
- 10:3510:35, 5 February 2022 diff hist +307 m EVENT GETAUTOAIMANGLE No edit summary current
- 10:3410:34, 5 February 2022 diff hist +378 N AUTOAIMANGLE Created page with "This determines the horizontal range (a cone from 0-512 * 2, with the center being the player's current angle) at which shots will automatically lock onto enemies when autoaim is active. This variable must be set inside EVENT_GETAUTOAIMANGLE to take effect. The default is 48. Set it to 0 to disable autoaim, or to 512 for a full 180 degree autoaim in front of the player." current
- 10:1510:15, 5 February 2022 diff hist +216 m EVENT DOFIRE No edit summary current
- 10:0010:00, 5 February 2022 diff hist +133 m EVENT CHECKFLOORDAMAGE No edit summary current