Addlogvar: Difference between revisions

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Prints the value of <[[gamevar]]> or <[[gamearray]]> to the console, which will also be stored inside the log file (eduke32.log).
Prints the value of <[[gamevar]]> or <[[gamearray]]> to the console, which will also be stored inside the log file (eduke32.log).


Currently does not support logging [[Full_list_of_structure_members|struct members]] directly, and the game will crash upon trying to do so.
As of eduke32 r9572, the command also supports logging of constants, actors vars, player vars and struct members directly. This will also display the index used to access the struct array.


[[Category:EDuke commands]]
[[Category:EDuke commands]]

Latest revision as of 03:24, 30 August 2021

addlogvar <gamevar>

addlog <gamevar>

al <gamevar>


Prints the value of <gamevar> or <gamearray> to the console, which will also be stored inside the log file (eduke32.log).

As of eduke32 r9572, the command also supports logging of constants, actors vars, player vars and struct members directly. This will also display the index used to access the struct array.