Angoff: Difference between revisions

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Sets the angle offset for a 3D model assigned to an [[actor]].  When set, the angle of the [[actor]]'s 3D model will be rendered offset by <number>.
Sets the angle offset for a 3D model assigned to an [[actor]].  When set, the angle of the [[actor]]'s 3D model will be rendered offset by <number>.


Commands with an additional "var" suffix take [[gamevar]]s rather than constants or [[define]]d labels for their inputs.
{{varsuffix}}


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 20:31, 24 February 2011

angoff <value>
angoffvar <value>

Sets the angle offset for a 3D model assigned to an actor. When set, the angle of the actor's 3D model will be rendered offset by <number>.

Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs. As an alternate short form, "varvar" can be dropped from these commands; for example ife serves an an alias for ifvarvare.