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Created page with "The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms. == Games == ''• William Shatner's TekWar'' (1995) ''• [[Witchav..."
 
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The Build engine is a first-person shooter engine created by [[Ken Silverman]] for [[3D Realms]].  
The BUILD engine is a first-person shooter engine created by [[Ken Silverman]] for [[3D Realms]].  




== Games ==
== Games ==


*''[[Witchaven]]'' (1995)
**''[[Witchaven II: Blood Vengeance]]'' (1996)
*''[[William Shatner's TekWar]]'' (1995)
*''[[Duke Nukem 3D]]'' (1996)
*''[[PowerSlave]]'' (1996)
**Exhumed (Europe)
**Seireki 1999: Pharaoh no Fukkatsu (Japan)
*''[[Blood]]'' (1997)
*''[[Shadow Warrior]]'' (1997)
*''[[Redneck Rampage]]'' (1997)
**''[[Redneck Rampage Rides Again]]'' (Arkansas) (1998)
**''[[Redneck Deer Huntin']]'' (1998)
*''[[Extreme Paintbrawl]]'' (1998)
*''[[NAM]]'' (1998)
**''Napalm'' (Wal-Mart version)
*''[[WWII GI]]'' (1999)
*''[[Legend of the Seven Paladins (Rock 'n Shaolin)]]''
*''[[Corridor 8: Galactic Wars]]'' (unreleased)
*''[[Fate]]'' (unreleased)


[[William Shatner's TekWar]]'' (1995)
Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the [[CON]] files (scripts) that were only used in [[Duke Nukem 3D]] and the games based on its game code, or the CD audio in [[Shadow Warrior]] and [[Blood]].


== Editor ==
 
 
 
 
 
 
Note: Each game has a different version of the engine, so you can have certain features in a game, and another may not. An example would be the [[CON]] files (scripts) that were only used in [[Duke Nukem 3D]], or the [[KVX]] (voxels) files that were used after [[Shadow Warrior]] and [[Blood]]'s version.


BUILD can also refer to the name of the level editor used by the developers and provided with some of the games. Its modern form is [[Mapster32]].


== Links ==
== Links ==


[http://advsys.net/ken/ Ken Silverman's Official Home Page] (Creator of the Engine)
[http://advsys.net/ken/ Ken Silverman's Official Home Page] (Creator of the Engine)
[http://www.eduke32.com/ Eduke32] (Source Port to use it)

Latest revision as of 16:58, 23 May 2014

The BUILD engine is a first-person shooter engine created by Ken Silverman for 3D Realms.


Games

Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the CON files (scripts) that were only used in Duke Nukem 3D and the games based on its game code, or the CD audio in Shadow Warrior and Blood.

Editor

BUILD can also refer to the name of the level editor used by the developers and provided with some of the games. Its modern form is Mapster32.

Links

Ken Silverman's Official Home Page (Creator of the Engine)