Build: Difference between revisions

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*''[[Extreme Paintbrawl]]'' (1998)
*''[[Extreme Paintbrawl]]'' (1998)
*''[[NAM]]'' (1998)
*''[[NAM]]'' (1998)
**''Napalm'' (Wal-Mart Version)
**''Napalm'' (Wal-Mart version)
*''[[WWII GI]]'' (1999)
*''[[WWII GI]]'' (1999)
*''[[Legend of the Seven Paladins (Rock 'n Shaolin)]]'' (????3D)
*''[[Legend of the Seven Paladins (Rock 'n Shaolin)]]'' (????3D)
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*''[[Fate]]'' (unreleased)
*''[[Fate]]'' (unreleased)


Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the [[CON]] files (scripts) that were only used in [[Duke Nukem 3D]] and the games based on its game code, or the [[KVX]] (voxels) files that were used in[[Shadow Warrior]] and [[Blood]].
Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the [[CON]] files (scripts) that were only used in [[Duke Nukem 3D]] and the games based on its game code, or the [[KVX]] (voxels) files that were used in [[Shadow Warrior]] and [[Blood]].


== Links ==
== Links ==


[http://advsys.net/ken/ Ken Silverman's Official Home Page] (Creator of the Engine)
[http://advsys.net/ken/ Ken Silverman's Official Home Page] (Creator of the Engine)

Revision as of 16:21, 31 August 2011

The BUILD engine is a first-person shooter engine created by Ken Silverman for 3D Realms.


Games

Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the CON files (scripts) that were only used in Duke Nukem 3D and the games based on its game code, or the KVX (voxels) files that were used in Shadow Warrior and Blood.

Links

Ken Silverman's Official Home Page (Creator of the Engine)