Building EDuke32 on macOS: Difference between revisions

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This page is a work-in-progress adaptation of [http://www.spam-filter.de/osx/eduke32_on_os_x http://www.spam-filter.de/osx/eduke32_on_os_x].
This page is a work-in-progress adaptation of [http://www.spam-filter.de/osx/eduke32_on_os_x http://www.spam-filter.de/osx/eduke32_on_os_x].
You can get help here [http://forums.duke4.net/topic/4242-building-eduke-on-mac-os-x/ http://forums.duke4.net/topic/4242-building-eduke-on-mac-os-x/].


== Getting source files ==
== Getting source files ==

Revision as of 14:35, 16 February 2012

This page is a work-in-progress adaptation of http://www.spam-filter.de/osx/eduke32_on_os_x.

You can get help here http://forums.duke4.net/topic/4242-building-eduke-on-mac-os-x/.

Getting source files

  • Current version (You need to install the subversion program) :
svn co https://eduke32.svn.sourceforge.net/svnroot/eduke32/polymer/eduke32
  • Source tarballs (Lite subversion snapshots, it does not include metadata, Apple compiled libraries, third-party jaudiolib and Photoshop files).
  • Old and Older versions.

Compiler Setup

  1. Install Xcode.
  2. Copy SDLMain.m and SDLMain.h from the Apple/ directory into the root eduke32/.
  3. You need to define the root directory of your SDL installation. Edit the file eduke32/Apple/Makefile.shared. In most cases you only have to change the APPLE_TARGET to match your setup. For example: if you have MacPorts (aka DarwinPorts) installed then use /opt/local.
  4. Run ./osxbuild.sh and hope for the best!