Cansee: Difference between revisions

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'''cansee''' <x1> <y1> <z1> <sect1> <x2> <y2> <z2> <sect2> <returnvar>
'''cansee''' <x1> <y1> <z1> <sect1> <x2> <y2> <z2> <sect2> <returnvar>


Returns 1 if there is a line of sight between the two points.
Returns 1 if there is a clear line of sight between the two points, otherwise returns 0 if obstructed by a sector, wall or sprite.


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Gamevar manipulation]]
[[Category:Gamevar manipulation]]

Latest revision as of 21:25, 18 January 2011

cansee <x1> <y1> <z1> <sect1> <x2> <y2> <z2> <sect2> <returnvar>

Returns 1 if there is a clear line of sight between the two points, otherwise returns 0 if obstructed by a sector, wall or sprite.